Yamper PokeRogue Dex: Comprehensive Yamper Pokedex Guide
Discover Yamper battle strategies in PokeRogue and explore everything you need to know about Yamper. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Yamper in PokeRogueDex.
Yamper Sprites
Yamper Pokémon Abilities
Sheer Force (P)Removes additional effects to increase the power of moves when attacking.
RattledIntimidate or being hit by a Dark-, Ghost-, or Bug-type move will scare the Pokémon and boost its Speed stat.
Ball FetchThe Pokémon will fetch the Poké Ball from the first failed throw of the battle.
Yamper Pokémon Base Stats
Max. HP | 59 | |
Attack | 45 | |
Defense | 50 | |
Sp. Atk | 40 | |
Sp. Def | 50 | |
Speed | 26 | |
Sum | 270 |
Yamper Pokémon Pokedex Data
weight | 13.5Kg |
Starter Cost | 3 |
Types | Electric |
Yamper Evolution Chart
Yamper Type Matchups
Yamper Type Resistances: Defensive Matchups
Normal1
Fire1
Water1
Electric0.5
Grass1
Ice1
Fighting1
Poison1
Ground2
Flying0.5
Psychic1
Bug1
Rock1
Ghost1
Dragon1
Dark1
Steel0.5
Fairy1
Yamper Type Effectiveness: Offensive Matchups
Normal1
Fire1
Water2
Electric0.5
Grass0.5
Ice1
Fighting1
Poison1
Ground0
Flying2
Psychic1
Bug1
Rock1
Ghost1
Dragon0.5
Dark1
Steel1
Fairy1
Yamper Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Ice Fang | Ice | 65 | 95 | 15 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | |
Swords Dance | Normal | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
Thunder Fang | Electric | 65 | 95 | 15 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | |
Zippy Zap | Electric | 80 | 100 | 10 | The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness. |
Yamper Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
1 | Tackle | Normal | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. | |
1 | Tail Whip | Normal | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | |
5 | Nuzzle | Electric | 20 | 100 | 20 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | |
10 | Bite | Dark | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. | |
15 | Roar | Normal | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |
20 | Spark | Electric | 65 | 100 | 20 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |
26 | Charm | Fairy | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |
30 | Crunch | Dark | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |
35 | Charge | Electric | - | - | 20 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp Def stat. | |
40 | Wild Charge | Electric | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |
45 | Play Rough | Fairy | 90 | 90 | 10 | The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
Yamper Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Roar | Normal | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |
Thunderbolt | Electric | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |
Thunder Wave | Electric | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
Thunder | Electric | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Dig | Ground | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Swift | Normal | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Snore | Normal | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
Charm | Fairy | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |
Attract | Normal | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Crunch | Dark | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |
Uproar (P) | Normal | 90 | 100 | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Charge | Electric | - | - | 20 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp Def stat. | |
Helping Hand | Normal | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
Thunder Fang | Electric | 65 | 95 | 15 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | |
Fire Fang | Fire | 65 | 95 | 15 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | |
Electro Ball | Electric | - | 100 | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |
Flame Charge | Fire | 50 | 100 | 20 | Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. | |
Round (P) | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |
Volt Switch | Electric | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
Wild Charge | Electric | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |
Snarl | Dark | 55 | 95 | 15 | The user yells as if it's ranting about something, which lowers the Sp Atk stats of opposing Pokémon. | |
Play Rough | Fairy | 90 | 90 | 10 | The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | |
Rising Voltage | Electric | 70 | 100 | 20 | The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain. |