Xurkitree PokeRogue Dex: Comprehensive Xurkitree Pokedex Guide
Discover Xurkitree battle strategies in PokeRogue and explore everything you need to know about Xurkitree. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Xurkitree in PokeRogueDex.
Xurkitree Sprites
Xurkitree Pokémon Abilities
TransistorPowers up Electric-type moves.
Beast BoostThe Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Xurkitree Pokémon Base Stats
Max. HP | 83 | |
Attack | 89 | |
Defense | 71 | |
Sp. Atk | 173 | |
Sp. Def | 71 | |
Speed | 83 | |
Sum | 570 |
Xurkitree Pokémon Pokedex Data
weight | 100Kg |
Starter Cost | 6 |
Types | Electric |
Xurkitree Evolution Chart
Xurkitree Type Matchups
Xurkitree Type Resistances: Defensive Matchups
Normal1
Fire1
Water1
Electric0.5
Grass1
Ice1
Fighting1
Poison1
Ground2
Flying0.5
Psychic1
Bug1
Rock1
Ghost1
Dragon1
Dark1
Steel0.5
Fairy1
Xurkitree Type Effectiveness: Offensive Matchups
Normal1
Fire1
Water2
Electric0.5
Grass0.5
Ice1
Fighting1
Poison1
Ground0
Flying2
Psychic1
Bug1
Rock1
Ghost1
Dragon0.5
Dark1
Steel1
Fairy1
Xurkitree Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Overheat | Fire | 130 | 90 | 5 | The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp Atk stat. | |
Giga Drain | Grass | 75 | 100 | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
Tail Glow | Bug | - | - | 20 | The user stares at flashing lights to focus its mind, drastically raising its Sp Atk stat. | |
Thunderclap | Electric | 70 | 100 | 5 | This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack. |
Xurkitree Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
1 | Wrap | Normal | 15 | 90 | 20 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | |
1 | Thunder Shock | Electric | 40 | 100 | 30 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |
5 | Charge | Electric | - | - | 20 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp Def stat. | |
10 | Thunder Wave | Electric | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
15 | Ingrain | Grass | - | - | 20 | The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | |
20 | Spark | Electric | 65 | 100 | 20 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |
25 | Shock Wave | Electric | 60 | - | 20 | The user strikes the target with a quick jolt of electricity. This attack never misses. | |
30 | Hypnosis | Psychic | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
35 | Eerie Impulse | Electric | - | 100 | 15 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp Atk stat. | |
40 | Thunder Punch | Electric | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. | |
45 | Discharge | Electric | 80 | 100 | 15 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |
50 | Magnet Rise | Electric | - | - | 10 | The user levitates using electrically generated magnetism for five turns. | |
55 | Thunderbolt | Electric | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |
60 | Electric Terrain | Electric | - | - | 10 | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | |
65 | Power Whip | Grass | 120 | 85 | 10 | The user violently whirls its vines, tentacles, or the like to harshly lash the target. | |
70 | Zap Cannon | Electric | 120 | 50 | 5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
Xurkitree Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Thunder Punch | Electric | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. | |
Hyper Beam | Normal | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
Solar Beam | Grass | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |
Thunderbolt | Electric | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |
Thunder Wave | Electric | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
Thunder | Electric | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Toxic | Poison | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Light Screen | Psychic | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |
Reflect | Psychic | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Snore | Normal | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
Swagger | Normal | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Rain Dance | Water | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |
Sunny Day | Fire | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Nature Power | Normal | - | - | 20 | This attack makes use of nature's power. Its effects vary depending on the user's environment. | |
Charge | Electric | - | - | 20 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp Def stat. | |
Signal Beam | Bug | 75 | 100 | 15 | The user attacks with a sinister beam of light. This may also confuse the target. | |
Calm Mind | Psychic | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp Atk and Sp Def stats. | |
Gravity | Psychic | - | - | 5 | This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. | |
Fling (N) | Dark | - | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Energy Ball | Grass | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp Def stat. | |
Giga Impact | Normal | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Power Whip | Grass | 120 | 85 | 10 | The user violently whirls its vines, tentacles, or the like to harshly lash the target. | |
Grass Knot | Grass | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
Charge Beam | Electric | 50 | 90 | 10 | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp Atk stat. | |
Electro Ball | Electric | - | 100 | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |
Round (P) | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |
Volt Switch | Electric | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
Electroweb | Electric | 55 | 95 | 15 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. | |
Wild Charge | Electric | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |
Confide | Normal | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp Atk stat. | |
Eerie Impulse | Electric | - | 100 | 15 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp Atk stat. | |
Electric Terrain | Electric | - | - | 10 | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | |
Dazzling Gleam | Fairy | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. | |
Brutal Swing | Dark | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
Rising Voltage | Electric | 70 | 100 | 20 | The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain. | |
Tera Blast (N) | Normal | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. |