Sunflora PokeRogue Dex: Comprehensive Sunflora Pokedex Guide
Discover Sunflora battle strategies in PokeRogue and explore everything you need to know about Sunflora. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Sunflora in PokeRogueDex.
Sunflora Sprites
Sunflora Pokémon Abilities
DroughtTurns the sunlight harsh when the Pokémon enters a battle.
ChlorophyllBoosts the Pokémon's Speed stat in harsh sunlight.
Early BirdThe Pokémon awakens from sleep twice as fast as other Pokémon.
Solar PowerBoosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.
Sunflora Pokémon Base Stats
Max. HP | 75 | |
Attack | 75 | |
Defense | 55 | |
Sp. Atk | 105 | |
Sp. Def | 85 | |
Speed | 30 | |
Sum | 425 |
Sunflora Pokémon Pokedex Data
weight | 8.5Kg |
Starter Cost | 1 |
Types | Grass |
Sunflora Evolution Chart
Sunflora Type Matchups
Sunflora Type Resistances: Defensive Matchups
Normal1
Fire2
Water0.5
Electric0.5
Grass0.5
Ice2
Fighting1
Poison2
Ground0.5
Flying2
Psychic1
Bug2
Rock1
Ghost1
Dragon1
Dark1
Steel1
Fairy1
Sunflora Type Effectiveness: Offensive Matchups
Normal1
Fire0.5
Water2
Electric1
Grass0.5
Ice1
Fighting1
Poison0.5
Ground2
Flying0.5
Psychic1
Bug0.5
Rock2
Ghost1
Dragon0.5
Dark1
Steel0.5
Fairy1
Sunflora Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Spore | Grass | - | 100 | 15 | The user scatters bursts of spores that induce sleep. | |
Sappy Seed | Grass | 100 | 90 | 10 | The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target's HP every turn. | |
Fiery Dance | Fire | 80 | 100 | 10 | Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also raise the user's Sp Atk stat. | |
Hydro Steam | Water | 80 | 100 | 15 | The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent. |
Sunflora Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
1 | Pound | Normal | 40 | 100 | 35 | The target is physically pounded with a long tail, a foreleg, or the like. | |
1 | Tackle | Normal | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. | |
1 | Growth | Normal | - | - | 20 | The user's body grows all at once, raising the Attack and Sp Atk stats. | |
4 | Ingrain | Grass | - | - | 20 | The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | |
7 | Absorb | Grass | 20 | 100 | 25 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
10 | Mega Drain | Grass | 40 | 100 | 15 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
13 | Leech Seed | Grass | - | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn. | |
16 | Razor Leaf | Grass | 55 | 95 | 25 | Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. | |
19 | Worry Seed | Grass | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | |
22 | Giga Drain | Grass | 75 | 100 | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
25 | Bullet Seed | Grass | 25 | 100 | 30 | The user forcefully shoots seeds at the target two to five times in a row. | |
28 | Petal Dance | Grass | 120 | 100 | 10 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |
31 | Solar Beam | Grass | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |
34 | Double-Edge | Normal | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |
39 | Sunny Day | Fire | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |
43 | Leaf Storm | Grass | 130 | 90 | 5 | The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp Atk stat. | |
50 | Petal Blizzard | Grass | 90 | 100 | 15 | The user stirs up a violent petal blizzard and attacks everything around it. |
Sunflora Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Swords Dance | Normal | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
Cut | Normal | 50 | 95 | 30 | The target is cut with a scythe or claw. | |
Take Down | Normal | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |
Double-Edge | Normal | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |
Hyper Beam | Normal | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
Solar Beam | Grass | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |
Toxic | Poison | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Light Screen | Psychic | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |
Flash | Normal | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Snore | Normal | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
Curse | Ghost | - | - | 10 | A move that works differently for the Ghost type than for all other types. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Sludge Bomb | Poison | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. This may also poison the target. | |
Giga Drain | Grass | 75 | 100 | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
Swagger | Normal | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
Attract | Normal | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Safeguard (N) | Normal | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. | |
Encore | Normal | - | 100 | 5 | The user compels the target to keep using the move it encored for three turns. | |
Synthesis | Grass | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Rain Dance | Water | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |
Sunny Day | Fire | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |
Uproar (P) | Normal | 90 | 100 | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Nature Power | Normal | - | - | 20 | This attack makes use of nature's power. Its effects vary depending on the user's environment. | |
Helping Hand | Normal | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
Endeavor | Normal | - | 100 | 5 | This attack move cuts down the target's HP to equal the user's HP. | |
Weather Ball | Normal | 50 | 100 | 10 | This attack move varies in power and type depending on the weather. | |
Bullet Seed | Grass | 25 | 100 | 30 | The user forcefully shoots seeds at the target two to five times in a row. | |
Magical Leaf | Grass | 60 | - | 20 | The user scatters curious leaves that chase the target. This attack never misses. | |
Worry Seed | Grass | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | |
Seed Bomb | Grass | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. | |
Energy Ball | Grass | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp Def stat. | |
Earth Power | Ground | 90 | 100 | 10 | The user makes the ground under the target erupt with power. This may also lower the target's Sp Def stat. | |
Giga Impact | Normal | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Leaf Storm | Grass | 130 | 90 | 5 | The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp Atk stat. | |
Grass Knot | Grass | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
Round (P) | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |
Petal Blizzard | Grass | 90 | 100 | 15 | The user stirs up a violent petal blizzard and attacks everything around it. | |
Grassy Terrain | Grass | - | - | 10 | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | |
Confide | Normal | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp Atk stat. | |
Dazzling Gleam | Fairy | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. | |
Grassy Glide | Grass | 55 | 100 | 20 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | |
Tera Blast (N) | Normal | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. | |
Trailblaze | Grass | 50 | 100 | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |