Stakataka PokeRogue Dex: Comprehensive Stakataka Pokedex Guide
Discover Stakataka battle strategies in PokeRogue and explore everything you need to know about Stakataka. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Stakataka in PokeRogueDex.
Stakataka Sprites
Stakataka Pokémon Abilities
Solid RockReduces the power of supereffective attacks taken.
Beast BoostThe Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Stakataka Pokémon Base Stats
Max. HP | 61 | |
Attack | 131 | |
Defense | 211 | |
Sp. Atk | 53 | |
Sp. Def | 101 | |
Speed | 13 | |
Sum | 570 |
Stakataka Pokémon Pokedex Data
weight | 820Kg |
Starter Cost | 6 |
Types | RockSteel |
Stakataka Evolution Chart
Stakataka Type Matchups
Stakataka Type Resistances: Defensive Matchups
Normal0.25
Fire1
Water2
Electric1
Grass1
Ice0.5
Fighting4
Poison0
Ground4
Flying0.25
Psychic0.5
Bug0.5
Rock0.5
Ghost1
Dragon0.5
Dark1
Steel1
Fairy0.5
Stakataka Type Effectiveness: Offensive Matchups
Normal1
Fire2
Water1
Electric1
Grass1
Ice2
Fighting1
Poison1
Ground1
Flying2
Psychic1
Bug2
Rock2
Ghost1
Dragon1
Dark1
Steel0.5
Fairy2
Stakataka Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Heavy Slam | Steel | - | 100 | 10 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |
Shore Up | Ground | - | - | 5 | The user regains up to half of its max HP. It restores more HP in a sandstorm. | |
Curse | Ghost | - | - | 10 | A move that works differently for the Ghost type than for all other types. | |
Salt Cure | Rock | 40 | 100 | 15 | The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move. |
Stakataka Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
1 | Tackle | Normal | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. | |
1 | Harden | Normal | - | - | 30 | The user stiffens all the muscles in its body to raise its Defense stat. | |
5 | Rock Throw | Rock | 50 | 90 | 15 | The user picks up and throws a small rock at the target to attack. | |
10 | Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
15 | Stomp | Normal | 65 | 100 | 20 | The target is stomped with a big foot. This may also make the target flinch. | |
20 | Block | Normal | - | - | 5 | The user blocks the target's way with arms spread wide to prevent escape. | |
25 | Rock Slide | Rock | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
30 | Wide Guard | Rock | - | - | 10 | The user and its allies are protected from wide-ranging attacks for one turn. | |
35 | Autotomize (P) | Steel | - | - | 15 | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |
40 | Rock Blast | Rock | 25 | 90 | 10 | The user hurls hard rocks at the target. Two to five rocks are launched in a row. | |
45 | Magnet Rise | Electric | - | - | 10 | The user levitates using electrically generated magnetism for five turns. | |
50 | Iron Defense | Steel | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
55 | Iron Head | Steel | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. | |
60 | Take Down | Normal | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |
65 | Stealth Rock | Rock | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |
70 | Double-Edge | Normal | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Stakataka Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Mega Kick | Normal | 120 | 75 | 5 | The target is attacked by a kick launched with muscle-packed power. | |
Body Slam | Normal | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |
Take Down | Normal | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |
Earthquake | Ground | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. | |
Toxic | Poison | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
Light Screen | Psychic | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |
Reflect | Psychic | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Rock Slide | Rock | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Snore | Normal | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Sandstorm | Rock | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp Def stat of Rock types. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Safeguard (N) | Normal | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Superpower | Fighting | 120 | 100 | 5 | The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | |
Recycle (N) | Normal | - | - | 10 | The user recycles a held item that has been used in battle so it can be used again. | |
Skill Swap | Psychic | - | - | 10 | The user employs its psychic power to exchange Abilities with the target. | |
Rock Tomb | Rock | 60 | 95 | 15 | Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |
Iron Defense | Steel | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
Rock Blast | Rock | 25 | 90 | 10 | The user hurls hard rocks at the target. Two to five rocks are launched in a row. | |
Gravity | Psychic | - | - | 5 | This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. | |
Gyro Ball | Steel | - | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |
Rock Polish | Rock | - | - | 20 | The user polishes its body to reduce drag. This sharply raises the Speed stat. | |
Giga Impact | Normal | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Zen Headbutt | Psychic | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |
Flash Cannon | Steel | 80 | 100 | 10 | The user gathers all its light energy and releases it all at once. This may also lower the target's Sp Def stat. | |
Trick Room | Psychic | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
Iron Head | Steel | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. | |
Stone Edge | Rock | 100 | 80 | 5 | The user stabs the target from below with sharpened stones. Critical hits land more easily. | |
Stealth Rock | Rock | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |
Wonder Room (N) | Psychic | - | - | 10 | The user creates a bizarre area in which Pokémon's Defense and Sp Def stats are swapped for five turns. | |
Magic Room (N) | Psychic | - | - | 10 | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |
Smack Down | Rock | 50 | 100 | 15 | The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. | |
Heavy Slam | Steel | - | 100 | 10 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |
Round (P) | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |
Ally Switch (N) | Psychic | - | - | 15 | The user teleports using a strange power and switches places with one of its allies. | |
Bulldoze | Ground | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
Heat Crash | Fire | - | 100 | 10 | The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power. | |
Infestation | Bug | 20 | 100 | 20 | The target is infested and attacked for four to five turns. The target can't flee during this time. | |
High Horsepower | Ground | 95 | 95 | 10 | The user fiercely attacks the target using its entire body. | |
Brutal Swing | Dark | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
Stomping Tantrum | Ground | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | |
Body Press | Fighting | 80 | 100 | 10 | The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. | |
Steel Beam | Steel | 140 | 95 | 5 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | |
Steel Roller | Steel | 130 | 100 | 5 | The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain. | |
Meteor Beam | Rock | 120 | 90 | 10 | In this two-turn attack, the user gathers space power and boosts its Sp Atk stat, then attacks the target on the next turn. | |
Tera Blast (N) | Normal | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. |