Runerigus PokeRogue Dex: Comprehensive Runerigus Pokedex Guide
Discover Runerigus battle strategies in PokeRogue and explore everything you need to know about Runerigus. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Runerigus in PokeRogueDex.
Runerigus Sprites
Runerigus Pokémon Abilities
Tablets of RuinThe power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself.
Wandering Spirit (P)The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
Runerigus Pokémon Base Stats
Max. HP | 58 | |
Attack | 95 | |
Defense | 145 | |
Sp. Atk | 50 | |
Sp. Def | 105 | |
Speed | 30 | |
Sum | 483 |
Runerigus Pokémon Pokedex Data
weight | 66.6Kg |
Starter Cost | 3 |
Types | GroundGhost |
Runerigus Evolution Chart
Runerigus Type Matchups
Runerigus Type Resistances: Defensive Matchups
Normal0
Fire1
Water2
Electric0
Grass2
Ice2
Fighting0
Poison0.25
Ground1
Flying1
Psychic1
Bug0.5
Rock0.5
Ghost2
Dragon1
Dark2
Steel1
Fairy1
Runerigus Type Effectiveness: Offensive Matchups
Normal1
Fire2
Water1
Electric2
Grass1
Ice1
Fighting1
Poison2
Ground1
Flying1
Psychic2
Bug1
Rock2
Ghost2
Dragon1
Dark1
Steel2
Fairy1
Runerigus Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Strength Sap | Grass | - | 100 | 10 | The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. | |
Dire Claw | Poison | 80 | 100 | 15 | The user lashes out at the target with ruinous claws. This may also leave the target poisoned, paralyzed, or asleep. | |
Thousand Waves | Ground | 90 | 100 | 10 | The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle. | |
Spectral Thief (P) | Ghost | 90 | 100 | 10 | The user hides in the target's shadow, steals the target's stat boosts, and then attacks. |
Runerigus Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
0 | Shadow Claw | Ghost | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |
1 | Night Shade | Ghost | - | 100 | 15 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |
1 | Haze | Ice | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
1 | Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
1 | Scary Face | Normal | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
1 | Astonish | Ghost | 30 | 100 | 15 | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |
12 | Disable | Normal | - | 100 | 20 | For four turns, this move prevents the target from using the move it last used. | |
16 | Brutal Swing | Dark | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
20 | Crafty Shield | Fairy | - | - | 10 | The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | |
24 | Hex | Ghost | 65 | 100 | 10 | This relentless attack does massive damage to a target affected by status conditions. | |
28 | Mean Look | Normal | - | - | 5 | The user pins the target with a dark, arresting look. The target becomes unable to flee. | |
32 | Slam | Normal | 80 | 75 | 20 | The target is slammed with a long tail, vines, or the like to inflict damage. | |
38 | Curse | Ghost | - | - | 10 | A move that works differently for the Ghost type than for all other types. | |
44 | Shadow Ball | Ghost | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target's Sp Def stat. | |
50 | Earthquake | Ground | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. | |
56 | Guard Split (N) | Psychic | - | - | 10 | The user employs its psychic power to average its Defense and Sp Def stats with those of the target. | |
56 | Power Split (N) | Psychic | - | - | 10 | The user employs its psychic power to average its Attack and Sp Atk stats with those of the target. | |
62 | Destiny Bond | Ghost | - | - | 5 | After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
Runerigus Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Hyper Beam | Normal | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
Earthquake | Ground | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. | |
Psychic | Psychic | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp Def stat. | |
Night Shade | Ghost | - | 100 | 15 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Haze | Ice | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
Amnesia | Psychic | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp Def stat. | |
Flash | Normal | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Rock Slide | Rock | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Thief | Dark | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. | |
Snore | Normal | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Scary Face | Normal | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
Sandstorm | Rock | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp Def stat of Rock types. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
Attract | Normal | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Safeguard (N) | Normal | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Rain Dance | Water | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |
Shadow Ball | Ghost | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target's Sp Def stat. | |
Will-O-Wisp | Fire | - | 85 | 15 | The user shoots a sinister flame at the target to inflict a burn. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Taunt (N) | Dark | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
Trick (N) | Psychic | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. | |
Revenge | Fighting | 60 | 100 | 10 | This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | |
Skill Swap | Psychic | - | - | 10 | The user employs its psychic power to exchange Abilities with the target. | |
Imprison (N) | Psychic | - | - | 10 | If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
Fake Tears | Dark | - | 100 | 20 | The user feigns crying to fluster the target, harshly lowering its Sp Def stat. | |
Rock Tomb | Rock | 60 | 95 | 15 | Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |
Sand Tomb | Ground | 35 | 85 | 15 | The user traps the target inside a harshly raging sandstorm for four to five turns. | |
Iron Defense | Steel | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
Calm Mind | Psychic | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp Atk and Sp Def stats. | |
Rock Blast | Rock | 25 | 90 | 10 | The user hurls hard rocks at the target. Two to five rocks are launched in a row. | |
Payback | Dark | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |
Power Swap (N) | Psychic | - | - | 10 | The user employs its psychic power to switch changes to its Attack and Sp Atk stats with the target. | |
Guard Swap (N) | Psychic | - | - | 10 | The user employs its psychic power to switch changes to its Defense and Sp Def stats with the target. | |
Toxic Spikes | Poison | - | - | 20 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | |
Dark Pulse | Dark | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |
Dragon Pulse | Dragon | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user's gaping mouth. | |
Energy Ball | Grass | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp Def stat. | |
Earth Power | Ground | 90 | 100 | 10 | The user makes the ground under the target erupt with power. This may also lower the target's Sp Def stat. | |
Giga Impact | Normal | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Nasty Plot | Dark | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp Atk stat. | |
Shadow Claw | Ghost | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |
Zen Headbutt | Psychic | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |
Trick Room | Psychic | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
Stone Edge | Rock | 100 | 80 | 5 | The user stabs the target from below with sharpened stones. Critical hits land more easily. | |
Stealth Rock | Rock | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |
Grass Knot | Grass | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
Wonder Room (N) | Psychic | - | - | 10 | The user creates a bizarre area in which Pokémon's Defense and Sp Def stats are swapped for five turns. | |
Round (P) | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |
Ally Switch (N) | Psychic | - | - | 15 | The user teleports using a strange power and switches places with one of its allies. | |
Hex | Ghost | 65 | 100 | 10 | This relentless attack does massive damage to a target affected by status conditions. | |
Bulldoze | Ground | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
Phantom Force | Ghost | 90 | 100 | 10 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | |
Brutal Swing | Dark | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
Body Press | Fighting | 80 | 100 | 10 | The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. | |
Poltergeist | Ghost | 110 | 90 | 5 | The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item. |