Remoraid PokeRogue Dex: Comprehensive Remoraid Pokedex Guide
Discover Remoraid battle strategies in PokeRogue and explore everything you need to know about Remoraid. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Remoraid in PokeRogueDex.
Remoraid Sprites
Remoraid Pokémon Abilities
SimpleThe stat changes the Pokémon receives are doubled.
HustleBoosts the Attack stat, but lowers accuracy.
SniperPowers up moves if they become critical hits when attacking.
MoodyRaises one stat sharply and lowers another every turn.
Remoraid Pokémon Base Stats
Max. HP | 35 | |
Attack | 65 | |
Defense | 35 | |
Sp. Atk | 65 | |
Sp. Def | 35 | |
Speed | 65 | |
Sum | 300 |
Remoraid Pokémon Pokedex Data
weight | 12Kg |
Starter Cost | 3 |
Types | Water |
Remoraid Evolution Chart
Remoraid Type Matchups
Remoraid Type Resistances: Defensive Matchups
Normal1
Fire0.5
Water0.5
Electric2
Grass2
Ice0.5
Fighting1
Poison1
Ground1
Flying1
Psychic1
Bug1
Rock1
Ghost1
Dragon1
Dark1
Steel0.5
Fairy1
Remoraid Type Effectiveness: Offensive Matchups
Normal1
Fire2
Water0.5
Electric1
Grass0.5
Ice1
Fighting1
Poison1
Ground2
Flying1
Psychic1
Bug1
Rock2
Ghost1
Dragon0.5
Dark1
Steel1
Fairy1
Remoraid Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Water Shuriken | Water | 15 | 100 | 20 | The user hits the target with throwing stars two to five times in a row. This move always goes first. | |
Snipe Shot | Water | 80 | 100 | 15 | The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. | |
Searing Shot | Fire | 100 | 100 | 5 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | |
Electro Shot | Electric | 130 | 100 | 10 | The user gathers electricity on the first turn, boosting its Sp Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain. |
Remoraid Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
1 | Water Gun | Water | 40 | 100 | 25 | The target is blasted with a forceful shot of water. | |
1 | Helping Hand | Normal | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
4 | Water Pulse | Water | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | |
8 | Focus Energy | Normal | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
12 | Psybeam | Psychic | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. | |
16 | Aurora Beam | Ice | 65 | 100 | 20 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | |
20 | Bubble Beam | Water | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. | |
24 | Lock-On | Normal | - | - | 5 | The user takes sure aim at the target. This ensures the next attack does not miss the target. | |
28 | Bullet Seed | Grass | 25 | 100 | 30 | The user forcefully shoots seeds at the target two to five times in a row. | |
32 | Ice Beam | Ice | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
36 | Hydro Pump | Water | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. | |
40 | Soak | Water | - | 100 | 20 | The user shoots a torrent of water at the target and changes the target's type to Water. | |
44 | Hyper Beam | Normal | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Remoraid Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Flamethrower | Fire | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
Hydro Pump | Water | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. | |
Surf | Water | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
Ice Beam | Ice | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
Blizzard | Ice | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
Psybeam | Psychic | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. | |
Hyper Beam | Normal | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
Thunder Wave | Electric | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
Toxic | Poison | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
Psychic | Psychic | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp Def stat. | |
Screech | Normal | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Haze | Ice | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
Focus Energy | Normal | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
Fire Blast | Fire | 110 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |
Waterfall | Water | 80 | 100 | 15 | The user charges at the target and may make it flinch. | |
Swift | Normal | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Thief | Dark | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. | |
Snore | Normal | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
Curse | Ghost | - | - | 10 | A move that works differently for the Ghost type than for all other types. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Mud-Slap | Ground | 20 | 100 | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
Icy Wind | Ice | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
Swagger | Normal | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
Attract | Normal | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Rain Dance | Water | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |
Sunny Day | Fire | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |
Whirlpool | Water | 35 | 85 | 15 | The user traps the target in a violent swirling whirlpool for four to five turns. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Helping Hand | Normal | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
Dive | Water | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the next turn. | |
Signal Beam | Bug | 75 | 100 | 15 | The user attacks with a sinister beam of light. This may also confuse the target. | |
Bullet Seed | Grass | 25 | 100 | 30 | The user forcefully shoots seeds at the target two to five times in a row. | |
Bounce | Flying | 85 | 85 | 5 | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |
Mud Shot | Ground | 55 | 95 | 15 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
Rock Blast | Rock | 25 | 90 | 10 | The user hurls hard rocks at the target. Two to five rocks are launched in a row. | |
Water Pulse | Water | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | |
Brine | Water | 65 | 100 | 10 | If the target's HP is half or less, this attack will hit with double the power. | |
Assurance | Dark | 60 | 100 | 10 | If the target has already taken some damage in the same turn, this attack's power is doubled. | |
Seed Bomb | Grass | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. | |
Gunk Shot | Poison | 120 | 80 | 5 | The user shoots filthy garbage at the target to attack. This may also poison the target. | |
Charge Beam | Electric | 50 | 90 | 10 | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp Atk stat. | |
Smack Down | Rock | 50 | 100 | 15 | The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. | |
Acid Spray | Poison | 40 | 100 | 20 | The user spits fluid that works to melt the target. This harshly lowers the target's Sp Def stat. | |
Round (P) | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |
Scald | Water | 80 | 100 | 15 | The user shoots boiling hot water at its target. This may also leave the target with a burn. | |
Incinerate | Fire | 60 | 100 | 15 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | |
Confide | Normal | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp Atk stat. | |
Tera Blast (N) | Normal | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. |