Rampardos PokeRogue Dex: Comprehensive Rampardos Pokedex Guide
Discover Rampardos battle strategies in PokeRogue and explore everything you need to know about Rampardos. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Rampardos in PokeRogueDex.
Rampardos Sprites
Rampardos Pokémon Abilities
Rock HeadProtects the Pokémon from recoil damage.
Mold BreakerMoves can be used on the target regardless of its Abilities.
Sheer Force (P)Removes additional effects to increase the power of moves when attacking.
Rampardos Pokémon Base Stats
Max. HP | 97 | |
Attack | 165 | |
Defense | 60 | |
Sp. Atk | 65 | |
Sp. Def | 50 | |
Speed | 58 | |
Sum | 495 |
Rampardos Pokémon Pokedex Data
weight | 102.5Kg |
Starter Cost | 3 |
Types | Rock |
Rampardos Evolution Chart
Rampardos Type Matchups
Rampardos Type Resistances: Defensive Matchups
Normal0.5
Fire0.5
Water2
Electric1
Grass2
Ice1
Fighting2
Poison0.5
Ground2
Flying0.5
Psychic1
Bug1
Rock1
Ghost1
Dragon1
Dark1
Steel2
Fairy1
Rampardos Type Effectiveness: Offensive Matchups
Normal1
Fire2
Water1
Electric1
Grass1
Ice2
Fighting0.5
Poison1
Ground0.5
Flying2
Psychic1
Bug2
Rock1
Ghost1
Dragon1
Dark1
Steel0.5
Fairy1
Rampardos Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Dragon Dance | Dragon | - | - | 20 | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | |
Accelerock | Rock | 40 | 100 | 20 | The user smashes into the target at high speed. This move always goes first. | |
Headlong Rush | Ground | 120 | 100 | 5 | The user smashes into the target in a full-body tackle. This also lowers the user's Defense and Sp Def stats. | |
Volt Tackle | Electric | 120 | 100 | 15 | The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. |
Rampardos Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
0 | Endeavor | Normal | - | 100 | 5 | This attack move cuts down the target's HP to equal the user's HP. | |
1 | Headbutt | Normal | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |
1 | Leer | Normal | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |
1 | Focus Energy | Normal | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
1 | Pursuit (P) | Dark | 40 | 100 | 20 | The power of this attack move is doubled if it's used on a target that's switching out of battle. | |
15 | Take Down | Normal | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |
19 | Scary Face | Normal | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
24 | Assurance | Dark | 60 | 100 | 10 | If the target has already taken some damage in the same turn, this attack's power is doubled. | |
28 | Chip Away | Normal | 70 | 100 | 20 | Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. | |
36 | Ancient Power | Rock | 60 | 100 | 5 | The user attacks with a prehistoric power. This may also raise all the user's stats at once. | |
43 | Zen Headbutt | Psychic | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |
51 | Screech | Normal | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. | |
58 | Head Smash | Rock | 150 | 80 | 5 | The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. |
Rampardos Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Fire Punch | Fire | 75 | 100 | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. | |
Thunder Punch | Electric | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. | |
Swords Dance | Normal | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
Cut | Normal | 50 | 95 | 30 | The target is cut with a scythe or claw. | |
Take Down | Normal | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |
Double-Edge | Normal | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |
Roar | Normal | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |
Flamethrower | Fire | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
Surf | Water | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
Ice Beam | Ice | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
Blizzard | Ice | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
Hyper Beam | Normal | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
Strength | Normal | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. | |
Thunderbolt | Electric | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |
Thunder | Electric | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Earthquake | Ground | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. | |
Dig | Ground | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. | |
Toxic | Poison | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
Screech | Normal | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Focus Energy | Normal | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
Fire Blast | Fire | 110 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Rock Slide | Rock | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Thief | Dark | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. | |
Snore | Normal | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
Curse | Ghost | - | - | 10 | A move that works differently for the Ghost type than for all other types. | |
Spite | Ghost | - | 100 | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Scary Face | Normal | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
Mud-Slap | Ground | 20 | 100 | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
Outrage | Dragon | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. | |
Sandstorm | Rock | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp Def stat of Rock types. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
Swagger | Normal | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
Attract | Normal | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Pain Split | Normal | - | - | 20 | The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |
Iron Tail | Steel | 100 | 75 | 15 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Rain Dance | Water | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |
Sunny Day | Fire | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |
Rock Smash | Fighting | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target's Defense stat. | |
Whirlpool | Water | 35 | 85 | 15 | The user traps the target in a violent swirling whirlpool for four to five turns. | |
Uproar (P) | Normal | 90 | 100 | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Focus Punch | Fighting | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |
Superpower | Fighting | 120 | 100 | 5 | The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | |
Brick Break | Fighting | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |
Endeavor | Normal | - | 100 | 5 | This attack move cuts down the target's HP to equal the user's HP. | |
Rock Tomb | Rock | 60 | 95 | 15 | Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |
Payback | Dark | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |
Assurance | Dark | 60 | 100 | 10 | If the target has already taken some damage in the same turn, this attack's power is doubled. | |
Fling (N) | Dark | - | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Rock Polish | Rock | - | - | 20 | The user polishes its body to reduce drag. This sharply raises the Speed stat. | |
Dragon Pulse | Dragon | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user's gaping mouth. | |
Focus Blast | Fighting | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp Def stat. | |
Earth Power | Ground | 90 | 100 | 10 | The user makes the ground under the target erupt with power. This may also lower the target's Sp Def stat. | |
Giga Impact | Normal | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Avalanche | Ice | 60 | 100 | 10 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |
Zen Headbutt | Psychic | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |
Rock Climb | Normal | 90 | 85 | 20 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. | |
Iron Head | Steel | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. | |
Stone Edge | Rock | 100 | 80 | 5 | The user stabs the target from below with sharpened stones. Critical hits land more easily. | |
Stealth Rock | Rock | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |
Smack Down | Rock | 50 | 100 | 15 | The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. | |
Round (P) | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |
Incinerate | Fire | 60 | 100 | 15 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | |
Bulldoze | Ground | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
Dragon Tail | Dragon | 60 | 90 | 10 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |
Confide | Normal | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp Atk stat. | |
Power-Up Punch | Fighting | 40 | 100 | 20 | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |
Stomping Tantrum | Ground | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | |
Breaking Swipe | Dragon | 60 | 100 | 15 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | |
Tera Blast (N) | Normal | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. | |
Trailblaze | Grass | 50 | 100 | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | |
Dragon Cheer (P) | Dragon | - | - | 15 | The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. | |
Supercell Slam | Electric | 100 | 95 | 15 | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |