Petilil PokeRogue Dex: Comprehensive Petilil Pokedex Guide
Discover Petilil battle strategies in PokeRogue and explore everything you need to know about Petilil. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Petilil in PokeRogueDex.
Petilil Sprites
Petilil Pokémon Abilities
SimpleThe stat changes the Pokémon receives are doubled.
Own TempoThis Pokémon has its own tempo, and that prevents it from becoming confused.
ChlorophyllBoosts the Pokémon's Speed stat in harsh sunlight.
Leaf GuardPrevents status conditions in harsh sunlight.
Petilil Pokémon Base Stats
Max. HP | 45 | |
Attack | 35 | |
Defense | 50 | |
Sp. Atk | 70 | |
Sp. Def | 50 | |
Speed | 30 | |
Sum | 280 |
Petilil Pokémon Pokedex Data
weight | 6.6Kg |
Starter Cost | 3 |
Types | Grass |
Petilil Evolution Chart
Petilil Type Matchups
Petilil Type Resistances: Defensive Matchups
Normal1
Fire2
Water0.5
Electric0.5
Grass0.5
Ice2
Fighting1
Poison2
Ground0.5
Flying2
Psychic1
Bug2
Rock1
Ghost1
Dragon1
Dark1
Steel1
Fairy1
Petilil Type Effectiveness: Offensive Matchups
Normal1
Fire0.5
Water2
Electric1
Grass0.5
Ice1
Fighting1
Poison0.5
Ground2
Flying0.5
Psychic1
Bug0.5
Rock2
Ghost1
Dragon0.5
Dark1
Steel0.5
Fairy1
Petilil Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Thunderous Kick | Fighting | 90 | 100 | 10 | The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat. | |
Sparkling Aria | Water | 90 | 100 | 10 | The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. | |
Aqua Step | Water | 80 | 100 | 10 | The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat. | |
Fiery Dance | Fire | 80 | 100 | 10 | Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also raise the user's Sp Atk stat. |
Petilil Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
1 | Absorb | Grass | 20 | 100 | 25 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
1 | Growth | Normal | - | - | 20 | The user's body grows all at once, raising the Attack and Sp Atk stats. | |
3 | Helping Hand | Normal | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
6 | Stun Spore | Grass | - | 75 | 30 | The user scatters a cloud of numbing powder that paralyzes the target. | |
9 | Mega Drain | Grass | 40 | 100 | 15 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
12 | Charm | Fairy | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |
15 | Magical Leaf | Grass | 60 | - | 20 | The user scatters curious leaves that chase the target. This attack never misses. | |
18 | Sleep Powder | Grass | - | 75 | 15 | The user scatters a big cloud of sleep-inducing dust around the target. | |
21 | Giga Drain | Grass | 75 | 100 | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
24 | Leech Seed | Grass | - | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn. | |
27 | After You (N) | Normal | - | - | 15 | The user helps the target and makes it use its move right after the user. | |
30 | Energy Ball | Grass | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp Def stat. | |
33 | Synthesis | Grass | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. | |
36 | Sunny Day | Fire | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |
39 | Entrainment | Normal | - | 100 | 15 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |
42 | Leaf Storm | Grass | 130 | 90 | 5 | The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp Atk stat. |
Petilil Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Cut | Normal | 50 | 95 | 30 | The target is cut with a scythe or claw. | |
Solar Beam | Grass | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |
Toxic | Poison | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Dream Eater | Psychic | 100 | 100 | 15 | The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | |
Flash | Normal | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Snore | Normal | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Giga Drain | Grass | 75 | 100 | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
Charm | Fairy | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |
Swagger | Normal | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
Attract | Normal | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Heal Bell | Normal | - | - | 5 | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Safeguard (N) | Normal | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. | |
Encore | Normal | - | 100 | 5 | The user compels the target to keep using the move it encored for three turns. | |
Synthesis | Grass | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Sunny Day | Fire | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Nature Power | Normal | - | - | 20 | This attack makes use of nature's power. Its effects vary depending on the user's environment. | |
Helping Hand | Normal | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
Bullet Seed | Grass | 25 | 100 | 30 | The user forcefully shoots seeds at the target two to five times in a row. | |
Covet | Normal | 60 | 100 | 25 | The user endearingly approaches the target, then has a 30% chance to steal the target's held item. | |
Magical Leaf | Grass | 60 | - | 20 | The user scatters curious leaves that chase the target. This attack never misses. | |
Worry Seed | Grass | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | |
Seed Bomb | Grass | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. | |
Energy Ball | Grass | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp Def stat. | |
Leaf Storm | Grass | 130 | 90 | 5 | The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp Atk stat. | |
Grass Knot | Grass | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
Round (P) | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |
Confide | Normal | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp Atk stat. | |
Pollen Puff | Bug | 90 | 100 | 15 | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | |
Grassy Glide | Grass | 55 | 100 | 20 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | |
Tera Blast (N) | Normal | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. | |
Trailblaze | Grass | 50 | 100 | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |