Palkia PokeRogue Dex: Comprehensive Palkia Pokedex Guide
Discover Palkia battle strategies in PokeRogue and explore everything you need to know about Palkia. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Palkia in PokeRogueDex.
Palkia Sprites
Palkia Pokémon Abilities
Speed BoostIts Speed stat is boosted every turn.
PressureBy putting pressure on the opposing Pokémon, it raises their PP usage.
TelepathyAnticipates an ally's attack and dodges it.
Palkia Pokémon Base Stats
Max. HP | 90 | |
Attack | 120 | |
Defense | 100 | |
Sp. Atk | 150 | |
Sp. Def | 120 | |
Speed | 100 | |
Sum | 680 |
Palkia Pokémon Pokedex Data
weight | 336Kg |
Starter Cost | 8 |
Types | WaterDragon |
Palkia Evolution Chart
Palkia Type Matchups
Palkia Type Resistances: Defensive Matchups
Normal1
Fire0.25
Water0.25
Electric1
Grass1
Ice1
Fighting1
Poison1
Ground1
Flying1
Psychic1
Bug1
Rock1
Ghost1
Dragon2
Dark1
Steel0.5
Fairy2
Palkia Type Effectiveness: Offensive Matchups
Normal1
Fire2
Water1
Electric1
Grass1
Ice1
Fighting1
Poison1
Ground2
Flying1
Psychic1
Bug1
Rock2
Ghost1
Dragon2
Dark1
Steel1
Fairy1
Palkia Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Recover | Normal | - | - | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. | |
Take Heart | Psychic | - | - | 10 | The user lifts its spirits, curing its own status conditions and boosting its Sp Atk and Sp Def stats. | |
Water Spout | Water | 150 | 100 | 5 | The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. | |
Dragon Energy | Dragon | 150 | 100 | 5 | Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power. |
Palkia Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
1 | Scary Face | Normal | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
1 | Water Pulse | Water | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | |
8 | Dragon Breath | Dragon | 60 | 100 | 20 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | |
16 | Ancient Power | Rock | 60 | 100 | 5 | The user attacks with a prehistoric power. This may also raise all the user's stats at once. | |
24 | Slash | Normal | 70 | 100 | 20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. | |
32 | Aqua Ring | Water | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP every turn. | |
48 | Aura Sphere | Fighting | 80 | - | 20 | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | |
56 | Power Gem | Rock | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
64 | Aqua Tail | Water | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
72 | Earth Power | Ground | 90 | 100 | 10 | The user makes the ground under the target erupt with power. This may also lower the target's Sp Def stat. | |
80 | Spacial Rend | Dragon | 100 | 95 | 5 | The user tears the target along with the space around it. Critical hits land more easily. | |
88 | Hydro Pump | Water | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
Palkia Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Cut | Normal | 50 | 95 | 30 | The target is cut with a scythe or claw. | |
Body Slam | Normal | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |
Take Down | Normal | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |
Roar | Normal | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |
Flamethrower | Fire | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
Hydro Pump | Water | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. | |
Surf | Water | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
Ice Beam | Ice | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
Blizzard | Ice | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
Hyper Beam | Normal | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
Strength | Normal | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. | |
Thunderbolt | Electric | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |
Thunder Wave | Electric | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
Thunder | Electric | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Earthquake | Ground | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. | |
Toxic | Poison | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Fire Blast | Fire | 110 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |
Waterfall | Water | 80 | 100 | 15 | The user charges at the target and may make it flinch. | |
Swift | Normal | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Rock Slide | Rock | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Snore | Normal | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Scary Face | Normal | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
Mud-Slap | Ground | 20 | 100 | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
Icy Wind | Ice | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |
Outrage | Dragon | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. | |
Sandstorm | Rock | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp Def stat of Rock types. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
Swagger | Normal | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Safeguard (N) | Normal | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Rain Dance | Water | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |
Sunny Day | Fire | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |
Psych Up | Normal | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. | |
Rock Smash | Fighting | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target's Defense stat. | |
Whirlpool | Water | 35 | 85 | 15 | The user traps the target in a violent swirling whirlpool for four to five turns. | |
Hail | Ice | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Focus Punch | Fighting | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |
Trick (N) | Psychic | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. | |
Brick Break | Fighting | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |
Dive | Water | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the next turn. | |
Hyper Voice | Normal | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. | |
Rock Tomb | Rock | 60 | 95 | 15 | Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |
Aerial Ace | Flying | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. | |
Dragon Claw | Dragon | 80 | 100 | 15 | The user slashes the target with huge sharp claws. | |
Bulk Up | Fighting | - | - | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |
Water Pulse | Water | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | |
Gravity | Psychic | - | - | 5 | This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. | |
Brine | Water | 65 | 100 | 10 | If the target's HP is half or less, this attack will hit with double the power. | |
Fling (N) | Dark | - | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Aura Sphere | Fighting | 80 | - | 20 | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | |
Aqua Tail | Water | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
Dragon Pulse | Dragon | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user's gaping mouth. | |
Power Gem | Rock | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
Focus Blast | Fighting | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp Def stat. | |
Earth Power | Ground | 90 | 100 | 10 | The user makes the ground under the target erupt with power. This may also lower the target's Sp Def stat. | |
Giga Impact | Normal | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Avalanche | Ice | 60 | 100 | 10 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |
Shadow Claw | Ghost | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |
Trick Room | Psychic | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
Draco Meteor | Dragon | 130 | 90 | 5 | Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp Atk stat. | |
Stone Edge | Rock | 100 | 80 | 5 | The user stabs the target from below with sharpened stones. Critical hits land more easily. | |
Hone Claws | Dark | - | - | 15 | The user sharpens its claws to boost its Attack stat and accuracy. | |
Heavy Slam | Steel | - | 100 | 10 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |
Round (P) | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |
Echoed Voice | Normal | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |
Incinerate | Fire | 60 | 100 | 15 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | |
Bulldoze | Ground | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
Dragon Tail | Dragon | 60 | 90 | 10 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |
Confide | Normal | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp Atk stat. | |
Stomping Tantrum | Ground | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | |
Liquidation | Water | 85 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | |
Body Press | Fighting | 80 | 100 | 10 | The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. | |
Breaking Swipe | Dragon | 60 | 100 | 15 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | |
Scale Shot (P) | Dragon | 25 | 90 | 20 | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | |
Dual Wingbeat | Flying | 40 | 90 | 10 | The user slams the target with its wings. The target is hit twice in a row. | |
Tera Blast (N) | Normal | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. | |
Snowscape | Ice | - | - | 10 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | |
Chilling Water | Water | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |