Mr Rime PokeRogue Dex: Comprehensive Mr Rime Pokedex Guide
Discover Mr Rime battle strategies in PokeRogue and explore everything you need to know about Mr Rime. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Mr Rime in PokeRogueDex.
Mr Rime Sprites
Mr Rime Pokémon Abilities
OpportunistIf an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.
Tangled FeetRaises evasiveness if the Pokémon is confused.
Ice Body (P)The Pokémon gradually regains HP in snow.
Screen CleanerWhen the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
Mr Rime Pokémon Base Stats
Max. HP | 80 | |
Attack | 85 | |
Defense | 75 | |
Sp. Atk | 110 | |
Sp. Def | 100 | |
Speed | 70 | |
Sum | 520 |
Mr Rime Pokémon Pokedex Data
weight | 58.2Kg |
Starter Cost | 3 |
Types | IcePsychic |
Mr Rime Evolution Chart
Mr Rime Type Matchups
Mr Rime Type Resistances: Defensive Matchups
Normal1
Fire2
Water1
Electric1
Grass1
Ice0.5
Fighting1
Poison1
Ground1
Flying1
Psychic0.5
Bug2
Rock2
Ghost2
Dragon1
Dark2
Steel2
Fairy1
Mr Rime Type Effectiveness: Offensive Matchups
Normal1
Fire1
Water1
Electric1
Grass2
Ice1
Fighting2
Poison2
Ground2
Flying2
Psychic1
Bug1
Rock1
Ghost1
Dragon2
Dark1
Steel0.5
Fairy1
Mr Rime Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Calm Mind | Psychic | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp Atk and Sp Def stats. | |
Moonblast | Fairy | 95 | 100 | 15 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp Atk stat. | |
Sizzly Slide | Fire | 60 | 100 | 20 | The user cloaks itself in fire and charges at the target. This also leaves the target with a burn. | |
Lumina Crash | Psychic | 80 | 100 | 10 | The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp Def stat. |
Mr Rime Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
1 | Pound | Normal | 40 | 100 | 35 | The target is physically pounded with a long tail, a foreleg, or the like. | |
1 | Mimic | Normal | - | - | 10 | The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |
1 | Light Screen | Psychic | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |
1 | Reflect | Psychic | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |
1 | Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
1 | Safeguard (N) | Normal | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. | |
1 | Baton Pass | Normal | - | - | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
1 | Encore | Normal | - | 100 | 5 | The user compels the target to keep using the move it encored for three turns. | |
1 | Rapid Spin | Normal | 50 | 100 | 40 | A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat. | |
1 | Role Play | Psychic | - | - | 10 | The user mimics the target completely, copying the target's Ability. | |
1 | Recycle (N) | Normal | - | - | 10 | The user recycles a held item that has been used in battle so it can be used again. | |
1 | Slack Off | Normal | - | - | 5 | The user slacks off, restoring its own HP by up to half of its max HP. | |
1 | Fake Tears | Dark | - | 100 | 20 | The user feigns crying to fluster the target, harshly lowering its Sp Def stat. | |
1 | Block | Normal | - | - | 5 | The user blocks the target's way with arms spread wide to prevent escape. | |
1 | Copycat | Normal | - | - | 20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
1 | Ice Shard | Ice | 40 | 100 | 30 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |
1 | After You (N) | Normal | - | - | 15 | The user helps the target and makes it use its move right after the user. | |
1 | Misty Terrain | Fairy | - | - | 10 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |
1 | Dazzling Gleam | Fairy | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. | |
12 | Confusion | Psychic | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. | |
16 | Ally Switch (N) | Psychic | - | - | 15 | The user teleports using a strange power and switches places with one of its allies. | |
20 | Icy Wind | Ice | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |
24 | Double Kick | Fighting | 30 | 100 | 30 | The target is quickly kicked twice in succession using both feet. | |
28 | Psybeam | Psychic | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. | |
32 | Hypnosis | Psychic | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
36 | Mirror Coat | Psychic | - | 100 | 20 | A retaliation move that counters any special attack, inflicting double the damage taken. | |
40 | Sucker Punch | Dark | 70 | 100 | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. | |
44 | Freeze-Dry | Ice | 70 | 100 | 20 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | |
48 | Psychic | Psychic | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp Def stat. | |
52 | Teeter Dance | Normal | - | 100 | 20 | The user performs a wobbly dance that confuses the Pokémon around it. |
Mr Rime Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Mega Punch | Normal | 80 | 85 | 20 | The target is slugged by a punch thrown with muscle-packed power. | |
Ice Punch | Ice | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. | |
Mega Kick | Normal | 120 | 75 | 5 | The target is attacked by a kick launched with muscle-packed power. | |
Body Slam | Normal | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |
Ice Beam | Ice | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
Blizzard | Ice | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
Psybeam | Psychic | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. | |
Hyper Beam | Normal | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
Solar Beam | Grass | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |
Thunderbolt | Electric | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |
Thunder Wave | Electric | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
Thunder | Electric | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Psychic | Psychic | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp Def stat. | |
Screech | Normal | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Confuse Ray | Ghost | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. | |
Light Screen | Psychic | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |
Reflect | Psychic | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |
Metronome | Normal | - | - | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
Flash | Normal | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Thief | Dark | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. | |
Snore | Normal | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Icy Wind | Ice | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
Charm | Fairy | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |
Attract | Normal | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Safeguard (N) | Normal | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. | |
Baton Pass | Normal | - | - | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
Encore | Normal | - | 100 | 5 | The user compels the target to keep using the move it encored for three turns. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Rain Dance | Water | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |
Sunny Day | Fire | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |
Shadow Ball | Ghost | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target's Sp Def stat. | |
Future Sight | Psychic | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. | |
Uproar (P) | Normal | 90 | 100 | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |
Hail | Ice | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Focus Punch | Fighting | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |
Taunt (N) | Dark | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
Helping Hand | Normal | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
Trick (N) | Psychic | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. | |
Recycle (N) | Normal | - | - | 10 | The user recycles a held item that has been used in battle so it can be used again. | |
Brick Break | Fighting | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |
Skill Swap | Psychic | - | - | 10 | The user employs its psychic power to exchange Abilities with the target. | |
Fake Tears | Dark | - | 100 | 20 | The user feigns crying to fluster the target, harshly lowering its Sp Def stat. | |
Icicle Spear | Ice | 25 | 100 | 30 | The user launches sharp icicles at the target two to five times in a row. | |
Iron Defense | Steel | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
Covet | Normal | 60 | 100 | 25 | The user endearingly approaches the target, then has a 30% chance to steal the target's held item. | |
Calm Mind | Psychic | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp Atk and Sp Def stats. | |
Payback | Dark | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |
Fling (N) | Dark | - | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Power Swap (N) | Psychic | - | - | 10 | The user employs its psychic power to switch changes to its Attack and Sp Atk stats with the target. | |
Guard Swap (N) | Psychic | - | - | 10 | The user employs its psychic power to switch changes to its Defense and Sp Def stats with the target. | |
Drain Punch | Fighting | 75 | 100 | 10 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |
Focus Blast | Fighting | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp Def stat. | |
Energy Ball | Grass | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp Def stat. | |
Giga Impact | Normal | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Nasty Plot | Dark | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp Atk stat. | |
Avalanche | Ice | 60 | 100 | 10 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |
Zen Headbutt | Psychic | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |
Trick Room | Psychic | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
Grass Knot | Grass | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
Wonder Room (N) | Psychic | - | - | 10 | The user creates a bizarre area in which Pokémon's Defense and Sp Def stats are swapped for five turns. | |
Psyshock | Psychic | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |
Magic Room (N) | Psychic | - | - | 10 | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |
Foul Play | Dark | 95 | 100 | 15 | The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. | |
Round (P) | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |
Stored Power | Psychic | 20 | 100 | 10 | The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | |
Ally Switch (N) | Psychic | - | - | 15 | The user teleports using a strange power and switches places with one of its allies. | |
Misty Terrain | Fairy | - | - | 10 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |
Dazzling Gleam | Fairy | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. | |
Psychic Terrain | Psychic | - | - | 10 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |
Stomping Tantrum | Ground | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | |
Expanding Force | Psychic | 80 | 100 | 10 | The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain. | |
Triple Axel | Ice | 20 | 90 | 10 | A consecutive three-kick attack that becomes more powerful with each successful hit. |