Morpeko Hangry PokeRogue Dex: Comprehensive Morpeko Hangry Pokedex Guide
Discover Morpeko Hangry battle strategies in PokeRogue and explore everything you need to know about Morpeko Hangry. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Morpeko Hangry in PokeRogueDex.
Morpeko Hangry Sprites
Morpeko Hangry Pokémon Abilities
MoodyRaises one stat sharply and lowers another every turn.
Hunger SwitchThe Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.
Morpeko Hangry Pokémon Base Stats
Max. HP | 58 | |
Attack | 95 | |
Defense | 58 | |
Sp. Atk | 70 | |
Sp. Def | 58 | |
Speed | 97 | |
Sum | 436 |
Morpeko Hangry Pokémon Pokedex Data
weight | 3Kg |
Starter Cost | 3 |
Types | ElectricDark |
Morpeko Hangry Evolution Chart
Morpeko Hangry Type Matchups
Morpeko Hangry Type Resistances: Defensive Matchups
Normal1
Fire1
Water1
Electric0.5
Grass1
Ice1
Fighting2
Poison1
Ground2
Flying0.5
Psychic0
Bug2
Rock1
Ghost0.5
Dragon1
Dark0.5
Steel0.5
Fairy2
Morpeko Hangry Type Effectiveness: Offensive Matchups
Normal1
Fire1
Water2
Electric1
Grass1
Ice1
Fighting1
Poison1
Ground1
Flying2
Psychic2
Bug1
Rock1
Ghost2
Dragon1
Dark1
Steel1
Fairy1
Morpeko Hangry Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Triple Axel | Ice | 20 | 90 | 10 | A consecutive three-kick attack that becomes more powerful with each successful hit. | |
Obstruct | Dark | - | 100 | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat. | |
Swords Dance | Normal | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
Collision Course | Fighting | 100 | 100 | 5 | The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit. |
Morpeko Hangry Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
1 | Tail Whip | Normal | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | |
1 | Thunder Shock | Electric | 40 | 100 | 30 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |
5 | Leer | Normal | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |
10 | Power Trip | Dark | 20 | 100 | 10 | The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power. | |
15 | Quick Attack | Normal | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |
20 | Flatter | Dark | - | 100 | 15 | Flattery is used to confuse the target. However, this also raises the target's Sp Atk stat. | |
25 | Bite | Dark | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. | |
30 | Spark | Electric | 65 | 100 | 20 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |
35 | Torment (N) | Dark | - | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. | |
40 | Agility | Psychic | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |
45 | Bullet Seed | Grass | 25 | 100 | 30 | The user forcefully shoots seeds at the target two to five times in a row. | |
50 | Crunch | Dark | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |
55 | Aura Wheel | Electric | 110 | 100 | 10 | Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form. | |
60 | Thrash | Normal | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
Morpeko Hangry Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Thunder Punch | Electric | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. | |
Take Down | Normal | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |
Double-Edge | Normal | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |
Thunderbolt | Electric | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |
Thunder Wave | Electric | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
Thunder | Electric | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Agility | Psychic | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Swift | Normal | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Super Fang | Normal | - | 90 | 10 | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Thief | Dark | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. | |
Snore | Normal | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
Reversal | Fighting | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. | |
Spite | Ghost | - | 100 | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Scary Face | Normal | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
Outrage | Dragon | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
Swagger | Normal | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
Attract | Normal | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Baton Pass | Normal | - | - | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Crunch | Dark | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |
Uproar (P) | Normal | 90 | 100 | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |
Torment (N) | Dark | - | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Charge | Electric | - | - | 20 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp Def stat. | |
Taunt (N) | Dark | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
Revenge | Fighting | 60 | 100 | 10 | This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | |
Brick Break | Fighting | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |
Knock Off | Dark | 65 | 100 | 20 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |
Endeavor | Normal | - | 100 | 5 | This attack move cuts down the target's HP to equal the user's HP. | |
Fake Tears | Dark | - | 100 | 20 | The user feigns crying to fluster the target, harshly lowering its Sp Def stat. | |
Bullet Seed | Grass | 25 | 100 | 30 | The user forcefully shoots seeds at the target two to five times in a row. | |
Payback | Dark | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |
Assurance | Dark | 60 | 100 | 10 | If the target has already taken some damage in the same turn, this attack's power is doubled. | |
Fling (N) | Dark | - | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Dark Pulse | Dark | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |
Seed Bomb | Grass | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. | |
Nasty Plot | Dark | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp Atk stat. | |
Thunder Fang | Electric | 65 | 95 | 15 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | |
Ice Fang | Ice | 65 | 95 | 15 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | |
Fire Fang | Fire | 65 | 95 | 15 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | |
Charge Beam | Electric | 50 | 90 | 10 | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp Atk stat. | |
Electro Ball | Electric | - | 100 | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |
Foul Play | Dark | 95 | 100 | 15 | The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. | |
Round (P) | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |
Quash (N) | Dark | - | 100 | 15 | The user suppresses the target and makes its move go last. | |
Volt Switch | Electric | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
Electroweb | Electric | 55 | 95 | 15 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. | |
Wild Charge | Electric | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |
Snarl | Dark | 55 | 95 | 15 | The user yells as if it's ranting about something, which lowers the Sp Atk stats of opposing Pokémon. | |
Eerie Impulse | Electric | - | 100 | 15 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp Atk stat. | |
Electric Terrain | Electric | - | - | 10 | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | |
Psychic Fangs | Psychic | 85 | 100 | 10 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | |
Stomping Tantrum | Ground | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | |
Rising Voltage | Electric | 70 | 100 | 20 | The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain. | |
Lash Out (P) | Dark | 75 | 100 | 5 | The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled. | |
Tera Blast (N) | Normal | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. |