Komala PokeRogue Dex: Comprehensive Komala Pokedex Guide
Discover Komala battle strategies in PokeRogue and explore everything you need to know about Komala. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Komala in PokeRogueDex.
Komala Sprites
Komala Pokémon Abilities
GutsIt's so gutsy that having a status condition boosts the Pokémon's Attack stat.
ComatoseIt's always drowsing and will never wake up. It can attack without waking up.
Komala Pokémon Base Stats
Max. HP | 65 | |
Attack | 115 | |
Defense | 65 | |
Sp. Atk | 75 | |
Sp. Def | 95 | |
Speed | 65 | |
Sum | 480 |
Komala Pokémon Pokedex Data
weight | 19.9Kg |
Starter Cost | 5 |
Types | Normal |
Komala Evolution Chart
Komala Type Matchups
Komala Type Resistances: Defensive Matchups
Normal1
Fire1
Water1
Electric1
Grass1
Ice1
Fighting2
Poison1
Ground1
Flying1
Psychic1
Bug1
Rock1
Ghost0
Dragon1
Dark1
Steel1
Fairy1
Komala Type Effectiveness: Offensive Matchups
Normal1
Fire1
Water1
Electric1
Grass1
Ice1
Fighting1
Poison1
Ground1
Flying1
Psychic1
Bug1
Rock0.5
Ghost0
Dragon1
Dark1
Steel0.5
Fairy1
Komala Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Slack Off | Normal | - | - | 5 | The user slacks off, restoring its own HP by up to half of its max HP. | |
Extreme Speed | Normal | 80 | 100 | 5 | The user charges the target at blinding speed. This move always goes first. | |
Knock Off | Dark | 65 | 100 | 20 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |
Collision Course | Fighting | 100 | 100 | 5 | The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit. |
Komala Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
1 | Defense Curl | Normal | - | - | 40 | The user curls up to conceal weak spots and raise its Defense stat. | |
1 | Rollout | Rock | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |
6 | Stockpile | Normal | - | - | 20 | The user charges up power and raises both its Defense and Sp Def stats. The move can be used three times. | |
6 | Spit Up | Normal | - | - | 10 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | |
6 | Swallow | Normal | - | - | 10 | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |
11 | Rapid Spin | Normal | 50 | 100 | 40 | A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat. | |
16 | Yawn | Normal | - | - | 10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |
21 | Slam | Normal | 80 | 75 | 20 | The target is slammed with a long tail, vines, or the like to inflict damage. | |
26 | Flail | Normal | - | 100 | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | |
31 | Sucker Punch | Dark | 70 | 100 | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. | |
36 | Psych Up | Normal | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. | |
41 | Wood Hammer | Grass | 120 | 100 | 15 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. | |
46 | Thrash | Normal | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
Komala Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Swords Dance | Normal | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
Body Slam | Normal | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |
Take Down | Normal | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |
Double-Edge | Normal | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |
Hyper Beam | Normal | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
Low Kick | Fighting | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |
Earthquake | Ground | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. | |
Toxic | Poison | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Rock Slide | Rock | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
Super Fang | Normal | - | 90 | 10 | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Thief | Dark | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. | |
Snore | Normal | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
Curse | Ghost | - | - | 10 | A move that works differently for the Ghost type than for all other types. | |
Reversal | Fighting | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
Charm | Fairy | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |
Swagger | Normal | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
Attract | Normal | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Metal Claw | Steel | 50 | 95 | 35 | The target is raked with steel claws. This may also raise the user's Attack stat. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Rain Dance | Water | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |
Sunny Day | Fire | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |
Psych Up | Normal | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Superpower | Fighting | 120 | 100 | 5 | The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | |
Brick Break | Fighting | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |
Knock Off | Dark | 65 | 100 | 20 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |
Endeavor | Normal | - | 100 | 5 | This attack move cuts down the target's HP to equal the user's HP. | |
Rock Tomb | Rock | 60 | 95 | 15 | Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |
Bulk Up | Fighting | - | - | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |
Calm Mind | Psychic | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp Atk and Sp Def stats. | |
U-turn | Bug | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
Payback | Dark | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |
Fling (N) | Dark | - | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Seed Bomb | Grass | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. | |
Giga Impact | Normal | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Shadow Claw | Ghost | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |
Zen Headbutt | Psychic | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |
Gunk Shot | Poison | 120 | 80 | 5 | The user shoots filthy garbage at the target to attack. This may also poison the target. | |
Iron Head | Steel | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. | |
Low Sweep | Fighting | 65 | 100 | 20 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |
Round (P) | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |
Quash (N) | Dark | - | 100 | 15 | The user suppresses the target and makes its move go last. | |
Acrobatics | Flying | 55 | 100 | 15 | The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts. | |
Bulldoze | Ground | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
Work Up | Normal | - | - | 30 | The user is roused, and its Attack and Sp Atk stats increase. | |
Play Rough | Fairy | 90 | 90 | 10 | The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | |
Confide | Normal | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp Atk stat. | |
Stomping Tantrum | Ground | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | |
Tera Blast (N) | Normal | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. | |
Ice Spinner | Ice | 80 | 100 | 15 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | |
Trailblaze | Grass | 50 | 100 | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |