Klang PokeRogue Dex: Comprehensive Klang Pokedex Guide
Discover Klang battle strategies in PokeRogue and explore everything you need to know about Klang. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Klang in PokeRogueDex.
Klang Sprites
Klang Pokémon Abilities
SteelworkerPowers up Steel-type moves.
Clear BodyPrevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
PlusBoosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
MinusBoosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
Klang Pokémon Base Stats
Max. HP | 60 | |
Attack | 80 | |
Defense | 95 | |
Sp. Atk | 70 | |
Sp. Def | 85 | |
Speed | 50 | |
Sum | 440 |
Klang Pokémon Pokedex Data
weight | 51Kg |
Starter Cost | 3 |
Types | Steel |
Klang Evolution Chart
Klang Type Matchups
Klang Type Resistances: Defensive Matchups
Normal0.5
Fire2
Water1
Electric1
Grass0.5
Ice0.5
Fighting2
Poison0
Ground2
Flying0.5
Psychic0.5
Bug0.5
Rock0.5
Ghost1
Dragon0.5
Dark1
Steel0.5
Fairy0.5
Klang Type Effectiveness: Offensive Matchups
Normal1
Fire0.5
Water0.5
Electric0.5
Grass1
Ice2
Fighting1
Poison1
Ground1
Flying1
Psychic1
Bug1
Rock2
Ghost1
Dragon1
Dark1
Steel0.5
Fairy2
Klang Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Flare Blitz | Fire | 120 | 100 | 15 | The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. | |
High Horsepower | Ground | 95 | 95 | 10 | The user fiercely attacks the target using its entire body. | |
Fusion Bolt (P) | Electric | 100 | 100 | 5 | The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame. | |
Double Iron Bash | Steel | 60 | 100 | 5 | The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch. |
Klang Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
1 | Vise Grip | Normal | 55 | 100 | 30 | The target is gripped and squeezed from both sides to inflict damage. | |
1 | Bind | Normal | 15 | 85 | 20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |
1 | Thunder Shock | Electric | 40 | 100 | 30 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |
1 | Charge | Electric | - | - | 20 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp Def stat. | |
12 | Charge Beam | Electric | 50 | 90 | 10 | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp Atk stat. | |
16 | Metal Sound | Steel | - | 85 | 40 | A horrible sound like scraping metal harshly lowers the target's Sp Def stat. | |
20 | Autotomize (P) | Steel | - | - | 15 | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |
24 | Discharge | Electric | 80 | 100 | 15 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |
28 | Screech | Normal | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. | |
32 | Gear Grind | Steel | 50 | 85 | 15 | The user attacks by throwing steel gears at its target twice. | |
36 | Lock-On | Normal | - | - | 5 | The user takes sure aim at the target. This ensures the next attack does not miss the target. | |
42 | Shift Gear | Steel | - | - | 10 | The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. | |
48 | Zap Cannon | Electric | 120 | 50 | 5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |
54 | Hyper Beam | Normal | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Klang Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Hyper Beam | Normal | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
Thunderbolt | Electric | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |
Thunder Wave | Electric | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
Toxic | Poison | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
Screech | Normal | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Snore | Normal | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Sandstorm | Rock | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp Def stat of Rock types. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
Swagger | Normal | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Rock Smash | Fighting | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target's Defense stat. | |
Uproar (P) | Normal | 90 | 100 | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Charge | Electric | - | - | 20 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp Def stat. | |
Recycle (N) | Normal | - | - | 10 | The user recycles a held item that has been used in battle so it can be used again. | |
Metal Sound | Steel | - | 85 | 40 | A horrible sound like scraping metal harshly lowers the target's Sp Def stat. | |
Signal Beam | Bug | 75 | 100 | 15 | The user attacks with a sinister beam of light. This may also confuse the target. | |
Iron Defense | Steel | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
Gravity | Psychic | - | - | 5 | This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. | |
Assurance | Dark | 60 | 100 | 10 | If the target has already taken some damage in the same turn, this attack's power is doubled. | |
Rock Polish | Rock | - | - | 20 | The user polishes its body to reduce drag. This sharply raises the Speed stat. | |
Power Gem | Rock | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
Flash Cannon | Steel | 80 | 100 | 10 | The user gathers all its light energy and releases it all at once. This may also lower the target's Sp Def stat. | |
Charge Beam | Electric | 50 | 90 | 10 | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp Atk stat. | |
Round (P) | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |
Ally Switch (N) | Psychic | - | - | 15 | The user teleports using a strange power and switches places with one of its allies. | |
Volt Switch | Electric | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
Wild Charge | Electric | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |
Confide | Normal | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp Atk stat. | |
Steel Beam | Steel | 140 | 95 | 5 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | |
Steel Roller | Steel | 130 | 100 | 5 | The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain. | |
Rising Voltage | Electric | 70 | 100 | 20 | The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain. | |
Tera Blast (N) | Normal | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. |