Iron Leaves PokeRogue Dex: Comprehensive Iron Leaves Pokedex Guide
Discover Iron Leaves battle strategies in PokeRogue and explore everything you need to know about Iron Leaves. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Iron Leaves in PokeRogueDex.
Iron Leaves Sprites
Iron Leaves Pokémon Abilities
SharpnessPowers up slicing moves.
Quark Drive (P)Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
Iron Leaves Pokémon Base Stats
Max. HP | 90 | |
Attack | 130 | |
Defense | 88 | |
Sp. Atk | 70 | |
Sp. Def | 108 | |
Speed | 104 | |
Sum | 590 |
Iron Leaves Pokémon Pokedex Data
weight | 125Kg |
Starter Cost | 6 |
Types | GrassPsychic |
Iron Leaves Evolution Chart
Iron Leaves Type Matchups
Iron Leaves Type Resistances: Defensive Matchups
Normal1
Fire2
Water0.5
Electric0.5
Grass0.5
Ice2
Fighting0.5
Poison2
Ground0.5
Flying2
Psychic0.5
Bug4
Rock1
Ghost2
Dragon1
Dark2
Steel1
Fairy1
Iron Leaves Type Effectiveness: Offensive Matchups
Normal1
Fire1
Water2
Electric1
Grass1
Ice1
Fighting2
Poison2
Ground2
Flying1
Psychic1
Bug1
Rock2
Ghost1
Dragon1
Dark1
Steel0.5
Fairy1
Iron Leaves Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Spore | Grass | - | 100 | 15 | The user scatters bursts of spores that induce sleep. | |
U-turn | Bug | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
Mighty Cleave | Rock | 95 | 100 | 5 | The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself. | |
Bitter Blade | Fire | 90 | 100 | 10 | The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target. |
Iron Leaves Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
-1 | Electric Terrain | Electric | - | - | 10 | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | |
-1 | Quash (N) | Dark | - | 100 | 15 | The user suppresses the target and makes its move go last. | |
1 | Leer | Normal | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |
1 | Quick Attack | Normal | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |
1 | Helping Hand | Normal | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
1 | Work Up | Normal | - | - | 30 | The user is roused, and its Attack and Sp Atk stats increase. | |
7 | Magical Leaf | Grass | 60 | - | 20 | The user scatters curious leaves that chase the target. This attack never misses. | |
14 | Retaliate (P) | Normal | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |
21 | Quick Guard | Fighting | - | - | 15 | The user protects itself and its allies from priority moves. | |
28 | Night Slash | Dark | 70 | 100 | 15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |
35 | Swords Dance | Normal | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
42 | Sacred Sword | Fighting | 90 | 100 | 15 | The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage. | |
49 | Leaf Blade | Grass | 90 | 100 | 15 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | |
56 | Psyblade | Psychic | 80 | 100 | 15 | The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain. | |
63 | Close Combat | Fighting | 120 | 100 | 5 | The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp Def stats. | |
70 | Imprison (N) | Psychic | - | - | 10 | If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
77 | Megahorn | Bug | 120 | 85 | 10 | Using its tough and impressive horn, the user rams into the target with no letup. | |
84 | Ally Switch (N) | Psychic | - | - | 15 | The user teleports using a strange power and switches places with one of its allies. | |
91 | Solar Blade | Grass | 125 | 100 | 10 | In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. |
Iron Leaves Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Swords Dance | Normal | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
Take Down | Normal | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |
Hyper Beam | Normal | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
Solar Beam | Grass | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |
Agility | Psychic | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Swift | Normal | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Reversal | Fighting | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Scary Face | Normal | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
Giga Drain | Grass | 75 | 100 | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
False Swipe | Normal | 40 | 100 | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Megahorn | Bug | 120 | 85 | 10 | Using its tough and impressive horn, the user rams into the target with no letup. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Taunt (N) | Dark | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
Helping Hand | Normal | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
Brick Break | Fighting | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |
Imprison (N) | Psychic | - | - | 10 | If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
Metal Sound | Steel | - | 85 | 40 | A horrible sound like scraping metal harshly lowers the target's Sp Def stat. | |
Aerial Ace | Flying | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. | |
Iron Defense | Steel | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
Magical Leaf | Grass | 60 | - | 20 | The user scatters curious leaves that chase the target. This attack never misses. | |
Calm Mind | Psychic | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp Atk and Sp Def stats. | |
Leaf Blade | Grass | 90 | 100 | 15 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | |
Gravity | Psychic | - | - | 5 | This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. | |
Close Combat | Fighting | 120 | 100 | 5 | The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp Def stats. | |
Air Slash | Flying | 75 | 95 | 15 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | |
X-Scissor | Bug | 80 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | |
Focus Blast | Fighting | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp Def stat. | |
Energy Ball | Grass | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp Def stat. | |
Giga Impact | Normal | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Leaf Storm | Grass | 130 | 90 | 5 | The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp Atk stat. | |
Grass Knot | Grass | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
Ally Switch (N) | Psychic | - | - | 15 | The user teleports using a strange power and switches places with one of its allies. | |
Quash (N) | Dark | - | 100 | 15 | The user suppresses the target and makes its move go last. | |
Retaliate (P) | Normal | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |
Work Up | Normal | - | - | 30 | The user is roused, and its Attack and Sp Atk stats increase. | |
Wild Charge | Electric | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |
Sacred Sword | Fighting | 90 | 100 | 15 | The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage. | |
Grassy Terrain | Grass | - | - | 10 | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | |
Electric Terrain | Electric | - | - | 10 | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | |
Solar Blade | Grass | 125 | 100 | 10 | In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. | |
Psychic Terrain | Psychic | - | - | 10 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |
Smart Strike | Steel | 70 | - | 10 | The user stabs the target with a sharp horn. This attack never misses. | |
Coaching | Fighting | - | - | 10 | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | |
Tera Blast (N) | Normal | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. | |
Trailblaze | Grass | 50 | 100 | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |