Gorebyss PokeRogue Dex: Comprehensive Gorebyss Pokedex Guide
Discover Gorebyss battle strategies in PokeRogue and explore everything you need to know about Gorebyss. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Gorebyss in PokeRogueDex.
Gorebyss Sprites
Gorebyss Pokémon Abilities
DrizzleThe Pokémon makes it rain when it enters a battle.
Swift SwimBoosts the Pokémon's Speed stat in rain.
HydrationHeals status conditions if it's raining.
Gorebyss Pokémon Base Stats
Max. HP | 55 | |
Attack | 84 | |
Defense | 105 | |
Sp. Atk | 114 | |
Sp. Def | 75 | |
Speed | 52 | |
Sum | 485 |
Gorebyss Pokémon Pokedex Data
weight | 22.6Kg |
Starter Cost | 3 |
Types | Water |
Gorebyss Evolution Chart
Gorebyss Type Matchups
Gorebyss Type Resistances: Defensive Matchups
Normal1
Fire0.5
Water0.5
Electric2
Grass2
Ice0.5
Fighting1
Poison1
Ground1
Flying1
Psychic1
Bug1
Rock1
Ghost1
Dragon1
Dark1
Steel0.5
Fairy1
Gorebyss Type Effectiveness: Offensive Matchups
Normal1
Fire2
Water0.5
Electric1
Grass0.5
Ice1
Fighting1
Poison1
Ground2
Flying1
Psychic1
Bug1
Rock2
Ghost1
Dragon0.5
Dark1
Steel1
Fairy1
Gorebyss Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Ice Spinner | Ice | 80 | 100 | 15 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | |
Liquidation | Water | 85 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | |
Earth Power | Ground | 90 | 100 | 10 | The user makes the ground under the target erupt with power. This may also lower the target's Sp Def stat. | |
Steam Eruption | Water | 110 | 95 | 5 | The user immerses the target in superheated steam. This may also leave the target with a burn. |
Gorebyss Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
1 | Water Gun | Water | 40 | 100 | 25 | The target is blasted with a forceful shot of water. | |
1 | Iron Defense | Steel | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
1 | Shell Smash | Normal | - | - | 15 | The user breaks its shell, which lowers Defense and Sp Def stats but sharply raises its Attack, Sp Atk, and Speed stats. | |
1 | Whirlpool | Water | 35 | 85 | 15 | The user traps the target in a violent swirling whirlpool for four to five turns. | |
1 | Confusion | Psychic | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. | |
5 | Rain Dance | Water | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |
9 | Agility | Psychic | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |
11 | Draining Kiss | Fairy | 50 | 100 | 10 | The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. | |
14 | Water Pulse | Water | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | |
16 | Amnesia | Psychic | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp Def stat. | |
19 | Aqua Ring | Water | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP every turn. | |
23 | Safeguard (N) | Normal | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. | |
26 | Dive | Water | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the next turn. | |
29 | Baton Pass | Normal | - | - | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
34 | Psychic | Psychic | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp Def stat. | |
39 | Aqua Tail | Water | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
45 | Coil | Poison | - | - | 20 | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | |
50 | Hydro Pump | Water | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
Gorebyss Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Body Slam | Normal | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |
Hydro Pump | Water | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. | |
Surf | Water | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
Ice Beam | Ice | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
Blizzard | Ice | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
Hyper Beam | Normal | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
Toxic | Poison | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
Psychic | Psychic | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp Def stat. | |
Agility | Psychic | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Confuse Ray | Ghost | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. | |
Waterfall | Water | 80 | 100 | 15 | The user charges at the target and may make it flinch. | |
Swift | Normal | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |
Amnesia | Psychic | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp Def stat. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Snore | Normal | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Mud-Slap | Ground | 20 | 100 | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
Icy Wind | Ice | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
Swagger | Normal | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
Attract | Normal | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Safeguard (N) | Normal | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. | |
Baton Pass | Normal | - | - | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Rain Dance | Water | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |
Psych Up | Normal | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. | |
Shadow Ball | Ghost | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target's Sp Def stat. | |
Whirlpool | Water | 35 | 85 | 15 | The user traps the target in a violent swirling whirlpool for four to five turns. | |
Hail | Ice | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Dive | Water | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the next turn. | |
Signal Beam | Bug | 75 | 100 | 15 | The user attacks with a sinister beam of light. This may also confuse the target. | |
Iron Defense | Steel | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
Bounce | Flying | 85 | 85 | 5 | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |
Water Pulse | Water | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | |
Brine | Water | 65 | 100 | 10 | If the target's HP is half or less, this attack will hit with double the power. | |
Aqua Tail | Water | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
Giga Impact | Normal | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Round (P) | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |
Scald | Water | 80 | 100 | 15 | The user shoots boiling hot water at its target. This may also leave the target with a burn. | |
Draining Kiss | Fairy | 50 | 100 | 10 | The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. | |
Confide | Normal | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp Atk stat. | |
Infestation | Bug | 20 | 100 | 20 | The target is infested and attacked for four to five turns. The target can't flee during this time. | |
Tera Blast (N) | Normal | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. |