Golduck PokeRogue Dex: Comprehensive Golduck Pokedex Guide
Discover Golduck battle strategies in PokeRogue and explore everything you need to know about Golduck. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Golduck in PokeRogueDex.
Golduck Sprites
Golduck Pokémon Abilities
SimpleThe stat changes the Pokémon receives are doubled.
DampPrevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Cloud NineEliminates the effects of weather.
Swift SwimBoosts the Pokémon's Speed stat in rain.
Golduck Pokémon Base Stats
Max. HP | 80 | |
Attack | 82 | |
Defense | 78 | |
Sp. Atk | 95 | |
Sp. Def | 80 | |
Speed | 85 | |
Sum | 500 |
Golduck Pokémon Pokedex Data
weight | 76.6Kg |
Starter Cost | 2 |
Types | Water |
Golduck Evolution Chart
Golduck Type Matchups
Golduck Type Resistances: Defensive Matchups
Normal1
Fire0.5
Water0.5
Electric2
Grass2
Ice0.5
Fighting1
Poison1
Ground1
Flying1
Psychic1
Bug1
Rock1
Ghost1
Dragon1
Dark1
Steel0.5
Fairy1
Golduck Type Effectiveness: Offensive Matchups
Normal1
Fire2
Water0.5
Electric1
Grass0.5
Ice1
Fighting1
Poison1
Ground2
Flying1
Psychic1
Bug1
Rock2
Ghost1
Dragon0.5
Dark1
Steel1
Fairy1
Golduck Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Splishy Splash | Water | 90 | 100 | 15 | The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis. | |
Aqua Step | Water | 80 | 100 | 10 | The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat. | |
Aura Sphere | Fighting | 80 | - | 20 | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | |
Mystical Power | Psychic | 70 | 90 | 10 | The user attacks by emitting a mysterious power. This also boosts the user's Sp Atk stat. |
Golduck Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
1 | Scratch | Normal | 40 | 100 | 35 | Hard, pointed, sharp claws rake the target to inflict damage. | |
1 | Tail Whip | Normal | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | |
1 | Water Gun | Water | 40 | 100 | 25 | The target is blasted with a forceful shot of water. | |
1 | Confusion | Psychic | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. | |
1 | Aqua Jet | Water | 40 | 100 | 20 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |
1 | Water Sport | Water | - | - | 15 | The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | |
1 | Me First (N) | Normal | - | - | 20 | The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. | |
9 | Fury Swipes | Normal | 18 | 80 | 15 | The target is raked with sharp claws or scythes quickly two to five times in a row. | |
12 | Water Pulse | Water | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | |
15 | Disable | Normal | - | 100 | 20 | For four turns, this move prevents the target from using the move it last used. | |
18 | Zen Headbutt | Psychic | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |
21 | Screech | Normal | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. | |
24 | Aqua Tail | Water | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
27 | Soak | Water | - | 100 | 20 | The user shoots a torrent of water at the target and changes the target's type to Water. | |
30 | Psych Up | Normal | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. | |
36 | Amnesia | Psychic | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp Def stat. | |
40 | Hydro Pump | Water | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. | |
45 | Wonder Room (N) | Psychic | - | - | 10 | The user creates a bizarre area in which Pokémon's Defense and Sp Def stats are swapped for five turns. |
Golduck Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Mega Punch | Normal | 80 | 85 | 20 | The target is slugged by a punch thrown with muscle-packed power. | |
Pay Day | Normal | 40 | 100 | 20 | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | |
Ice Punch | Ice | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. | |
Mega Kick | Normal | 120 | 75 | 5 | The target is attacked by a kick launched with muscle-packed power. | |
Body Slam | Normal | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |
Take Down | Normal | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |
Double-Edge | Normal | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |
Hydro Pump | Water | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. | |
Surf | Water | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
Ice Beam | Ice | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
Blizzard | Ice | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
Psybeam | Psychic | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. | |
Hyper Beam | Normal | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
Low Kick | Fighting | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |
Counter | Fighting | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | |
Strength | Normal | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. | |
Dig | Ground | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. | |
Toxic | Poison | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
Psychic | Psychic | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp Def stat. | |
Screech | Normal | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Confuse Ray | Ghost | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. | |
Light Screen | Psychic | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |
Haze | Ice | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
Metronome | Normal | - | - | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
Waterfall | Water | 80 | 100 | 15 | The user charges at the target and may make it flinch. | |
Swift | Normal | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |
Amnesia | Psychic | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp Def stat. | |
Flash | Normal | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Thief | Dark | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. | |
Snore | Normal | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
Curse | Ghost | - | - | 10 | A move that works differently for the Ghost type than for all other types. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Mud-Slap | Ground | 20 | 100 | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
Icy Wind | Ice | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
Swagger | Normal | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
Attract | Normal | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Encore | Normal | - | 100 | 5 | The user compels the target to keep using the move it encored for three turns. | |
Iron Tail | Steel | 100 | 75 | 15 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Rain Dance | Water | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |
Psych Up | Normal | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. | |
Future Sight | Psychic | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. | |
Rock Smash | Fighting | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target's Defense stat. | |
Whirlpool | Water | 35 | 85 | 15 | The user traps the target in a violent swirling whirlpool for four to five turns. | |
Hail | Ice | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Focus Punch | Fighting | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |
Taunt (N) | Dark | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
Helping Hand | Normal | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
Brick Break | Fighting | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |
Knock Off | Dark | 65 | 100 | 20 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |
Endeavor | Normal | - | 100 | 5 | This attack move cuts down the target's HP to equal the user's HP. | |
Skill Swap | Psychic | - | - | 10 | The user employs its psychic power to exchange Abilities with the target. | |
Dive | Water | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the next turn. | |
Signal Beam | Bug | 75 | 100 | 15 | The user attacks with a sinister beam of light. This may also confuse the target. | |
Muddy Water | Water | 90 | 85 | 10 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | |
Aerial Ace | Flying | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. | |
Mud Shot | Ground | 55 | 95 | 15 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
Calm Mind | Psychic | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp Atk and Sp Def stats. | |
Water Pulse | Water | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | |
Brine | Water | 65 | 100 | 10 | If the target's HP is half or less, this attack will hit with double the power. | |
Fling (N) | Dark | - | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Worry Seed | Grass | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | |
Aqua Tail | Water | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
Power Gem | Rock | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
Vacuum Wave | Fighting | 40 | 100 | 30 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |
Focus Blast | Fighting | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp Def stat. | |
Giga Impact | Normal | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Nasty Plot | Dark | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp Atk stat. | |
Shadow Claw | Ghost | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |
Zen Headbutt | Psychic | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |
Rock Climb | Normal | 90 | 85 | 20 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. | |
Grass Knot | Grass | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
Hone Claws | Dark | - | - | 15 | The user sharpens its claws to boost its Attack stat and accuracy. | |
Wonder Room (N) | Psychic | - | - | 10 | The user creates a bizarre area in which Pokémon's Defense and Sp Def stats are swapped for five turns. | |
Psyshock | Psychic | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |
Low Sweep | Fighting | 65 | 100 | 20 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |
Round (P) | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |
Scald | Water | 80 | 100 | 15 | The user shoots boiling hot water at its target. This may also leave the target with a burn. | |
Confide | Normal | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp Atk stat. | |
Power-Up Punch | Fighting | 40 | 100 | 20 | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |
Liquidation | Water | 85 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | |
Flip Turn | Water | 60 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
Tera Blast (N) | Normal | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. | |
Trailblaze | Grass | 50 | 100 | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | |
Chilling Water | Water | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |
Psychic Noise (P) | Psychic | 75 | 100 | 10 | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |