Gengar Mega PokeRogue Dex: Comprehensive Gengar Mega Pokedex Guide
Discover Gengar Mega battle strategies in PokeRogue and explore everything you need to know about Gengar Mega. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Gengar Mega in PokeRogueDex.
Gengar Mega Sprites
Gengar Mega Pokémon Abilities
Shadow ShieldReduces the amount of damage the Pokémon takes while its HP is full.
Shadow TagThis Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Gengar Mega Pokémon Base Stats
Max. HP | 60 | |
Attack | 65 | |
Defense | 80 | |
Sp. Atk | 170 | |
Sp. Def | 95 | |
Speed | 130 | |
Sum | 600 |
Gengar Mega Pokémon Pokedex Data
weight | 40.5Kg |
Starter Cost | 3 |
Types | GhostPoison |
Gengar Mega Evolution Chart
Gengar Mega Type Matchups
Gengar Mega Type Resistances: Defensive Matchups
Normal0
Fire1
Water1
Electric1
Grass0.5
Ice1
Fighting0
Poison0.25
Ground2
Flying1
Psychic2
Bug0.25
Rock1
Ghost2
Dragon1
Dark2
Steel1
Fairy0.5
Gengar Mega Type Effectiveness: Offensive Matchups
Normal1
Fire1
Water1
Electric1
Grass2
Ice1
Fighting1
Poison1
Ground1
Flying1
Psychic2
Bug1
Rock1
Ghost2
Dragon1
Dark1
Steel1
Fairy2
Gengar Mega Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Sludge Bomb | Poison | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. This may also poison the target. | |
Aura Sphere | Fighting | 80 | - | 20 | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | |
Nasty Plot | Dark | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp Atk stat. | |
Astral Barrage | Ghost | 120 | 100 | 5 | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. |
Gengar Mega Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
1 | Hypnosis | Psychic | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
1 | Confuse Ray | Ghost | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. | |
1 | Lick | Ghost | 30 | 100 | 30 | The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. | |
1 | Perish Song | Normal | - | - | 5 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |
1 | Mean Look | Normal | - | - | 5 | The user pins the target with a dark, arresting look. The target becomes unable to flee. | |
1 | Shadow Punch | Ghost | 60 | - | 20 | The user throws a punch from the shadows. This attack never misses. | |
1 | Reflect Type | Normal | - | - | 15 | The user reflects the target's type, making the user the same type as the target. | |
12 | Payback | Dark | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |
16 | Spite | Ghost | - | 100 | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
20 | Curse | Ghost | - | - | 10 | A move that works differently for the Ghost type than for all other types. | |
24 | Hex | Ghost | 65 | 100 | 10 | This relentless attack does massive damage to a target affected by status conditions. | |
30 | Night Shade | Ghost | - | 100 | 15 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |
36 | Sucker Punch | Dark | 70 | 100 | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. | |
42 | Dark Pulse | Dark | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |
48 | Shadow Ball | Ghost | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target's Sp Def stat. | |
54 | Destiny Bond | Ghost | - | - | 5 | After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | |
60 | Dream Eater | Psychic | 100 | 100 | 15 | The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
Gengar Mega Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Mega Punch | Normal | 80 | 85 | 20 | The target is slugged by a punch thrown with muscle-packed power. | |
Fire Punch | Fire | 75 | 100 | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. | |
Ice Punch | Ice | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. | |
Thunder Punch | Electric | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. | |
Mega Kick | Normal | 120 | 75 | 5 | The target is attacked by a kick launched with muscle-packed power. | |
Body Slam | Normal | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |
Take Down | Normal | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |
Double-Edge | Normal | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |
Hyper Beam | Normal | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
Counter | Fighting | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | |
Strength | Normal | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. | |
Thunderbolt | Electric | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |
Thunder Wave | Electric | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
Thunder | Electric | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Toxic | Poison | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
Psychic | Psychic | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp Def stat. | |
Night Shade | Ghost | - | 100 | 15 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Confuse Ray | Ghost | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. | |
Haze | Ice | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
Metronome | Normal | - | - | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
Self-Destruct | Normal | 200 | 100 | 5 | The user attacks everything around it by causing an explosion. The user faints upon using this move. | |
Dream Eater | Psychic | 100 | 100 | 15 | The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | |
Explosion | Normal | 250 | 100 | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Thief | Dark | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. | |
Snore | Normal | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
Curse | Ghost | - | - | 10 | A move that works differently for the Ghost type than for all other types. | |
Spite | Ghost | - | 100 | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Scary Face | Normal | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
Sludge Bomb | Poison | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. This may also poison the target. | |
Icy Wind | Ice | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |
Giga Drain | Grass | 75 | 100 | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
Swagger | Normal | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
Attract | Normal | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Pain Split | Normal | - | - | 20 | The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |
Encore | Normal | - | 100 | 5 | The user compels the target to keep using the move it encored for three turns. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Rain Dance | Water | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |
Sunny Day | Fire | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |
Psych Up | Normal | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. | |
Shadow Ball | Ghost | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target's Sp Def stat. | |
Rock Smash | Fighting | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target's Defense stat. | |
Uproar (P) | Normal | 90 | 100 | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |
Torment (N) | Dark | - | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. | |
Will-O-Wisp | Fire | - | 85 | 15 | The user shoots a sinister flame at the target to inflict a burn. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Focus Punch | Fighting | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |
Taunt (N) | Dark | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
Trick (N) | Psychic | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. | |
Brick Break | Fighting | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |
Knock Off | Dark | 65 | 100 | 20 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |
Skill Swap | Psychic | - | - | 10 | The user employs its psychic power to exchange Abilities with the target. | |
Imprison (N) | Psychic | - | - | 10 | If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
Payback | Dark | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |
Embargo (N) | Dark | - | 100 | 15 | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | |
Fling (N) | Dark | - | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Toxic Spikes | Poison | - | - | 20 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | |
Poison Jab | Poison | 80 | 100 | 20 | The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | |
Dark Pulse | Dark | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |
Drain Punch | Fighting | 75 | 100 | 10 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |
Focus Blast | Fighting | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp Def stat. | |
Energy Ball | Grass | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp Def stat. | |
Giga Impact | Normal | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Nasty Plot | Dark | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp Atk stat. | |
Shadow Claw | Ghost | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |
Trick Room | Psychic | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
Gunk Shot | Poison | 120 | 80 | 5 | The user shoots filthy garbage at the target to attack. This may also poison the target. | |
Wonder Room (N) | Psychic | - | - | 10 | The user creates a bizarre area in which Pokémon's Defense and Sp Def stats are swapped for five turns. | |
Venoshock | Poison | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | |
Sludge Wave | Poison | 95 | 100 | 10 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | |
Acid Spray | Poison | 40 | 100 | 20 | The user spits fluid that works to melt the target. This harshly lowers the target's Sp Def stat. | |
Foul Play | Dark | 95 | 100 | 15 | The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. | |
Round (P) | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |
Ally Switch (N) | Psychic | - | - | 15 | The user teleports using a strange power and switches places with one of its allies. | |
Hex | Ghost | 65 | 100 | 10 | This relentless attack does massive damage to a target affected by status conditions. | |
Phantom Force | Ghost | 90 | 100 | 10 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | |
Confide | Normal | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp Atk stat. | |
Dazzling Gleam | Fairy | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. | |
Infestation | Bug | 20 | 100 | 20 | The target is infested and attacked for four to five turns. The target can't flee during this time. | |
Power-Up Punch | Fighting | 40 | 100 | 20 | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |
Skitter Smack | Bug | 70 | 90 | 10 | The user skitters behind the target to attack. This also lowers the target's Sp Atk stat. | |
Poltergeist | Ghost | 110 | 90 | 5 | The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item. | |
Corrosive Gas (N) | Poison | - | 100 | 40 | The user surrounds everything around it with highly acidic gas and melts away items they hold. | |
Tera Blast (N) | Normal | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. | |
Psychic Noise (P) | Psychic | 75 | 100 | 10 | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |