Galar Articuno PokeRogue Dex: Comprehensive Galar Articuno Pokedex Guide
Discover Galar Articuno battle strategies in PokeRogue and explore everything you need to know about Galar Articuno. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Galar Articuno in PokeRogueDex.
Galar Articuno Sprites
Galar Articuno Pokémon Abilities
Serene Grace (P)Boosts the likelihood of additional effects occurring when attacking.
CompetitiveBoosts the Sp. Atk stat sharply when a stat is lowered.
Galar Articuno Pokémon Base Stats
Max. HP | 90 | |
Attack | 85 | |
Defense | 85 | |
Sp. Atk | 125 | |
Sp. Def | 100 | |
Speed | 95 | |
Sum | 580 |
Galar Articuno Pokémon Pokedex Data
weight | 50.9Kg |
Starter Cost | 6 |
Types | PsychicFlying |
Galar Articuno Evolution Chart
Galar Articuno Type Matchups
Galar Articuno Type Resistances: Defensive Matchups
Normal1
Fire1
Water1
Electric2
Grass0.5
Ice2
Fighting0.25
Poison1
Ground0
Flying1
Psychic0.5
Bug1
Rock2
Ghost2
Dragon1
Dark2
Steel1
Fairy1
Galar Articuno Type Effectiveness: Offensive Matchups
Normal1
Fire1
Water1
Electric1
Grass2
Ice1
Fighting2
Poison2
Ground1
Flying1
Psychic1
Bug2
Rock1
Ghost1
Dragon1
Dark1
Steel0.5
Fairy1
Galar Articuno Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Aura Sphere | Fighting | 80 | - | 20 | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | |
Oblivion Wing | Flying | 80 | 100 | 10 | The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target. | |
Ice Beam | Ice | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
Psystrike | Psychic | 100 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
Galar Articuno Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
1 | Gust | Flying | 40 | 100 | 35 | A gust of wind is whipped up by wings and launched at the target to inflict damage. | |
5 | Confusion | Psychic | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. | |
10 | Reflect | Psychic | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |
15 | Hypnosis | Psychic | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
20 | Agility | Psychic | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |
25 | Ancient Power | Rock | 60 | 100 | 5 | The user attacks with a prehistoric power. This may also raise all the user's stats at once. | |
30 | Tailwind | Flying | - | - | 15 | The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. | |
35 | Psycho Cut | Psychic | 70 | 100 | 20 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |
40 | Recover | Normal | - | - | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. | |
45 | Freezing Glare | Psychic | 90 | 100 | 10 | The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. | |
50 | Dream Eater | Psychic | 100 | 100 | 15 | The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | |
55 | Hurricane | Flying | 110 | 70 | 10 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | |
60 | Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
65 | Future Sight | Psychic | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. | |
70 | Trick Room | Psychic | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Galar Articuno Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Fly | Flying | 90 | 95 | 15 | The user flies up into the sky and then strikes its target on the next turn. | |
Take Down | Normal | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |
Psybeam | Psychic | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. | |
Hyper Beam | Normal | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
Psychic | Psychic | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp Def stat. | |
Agility | Psychic | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Light Screen | Psychic | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |
Reflect | Psychic | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |
Swift | Normal | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |
Dream Eater | Psychic | 100 | 100 | 15 | The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Snore | Normal | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Scary Face | Normal | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
Steel Wing | Steel | 70 | 90 | 25 | The target is hit with wings of steel. This may also raise the user's Defense stat. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Rain Dance | Water | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |
Sunny Day | Fire | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |
Shadow Ball | Ghost | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target's Sp Def stat. | |
Future Sight | Psychic | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Helping Hand | Normal | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
Trick (N) | Psychic | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. | |
Skill Swap | Psychic | - | - | 10 | The user employs its psychic power to exchange Abilities with the target. | |
Imprison (N) | Psychic | - | - | 10 | If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
Hyper Voice | Normal | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. | |
Air Cutter | Flying | 60 | 95 | 25 | The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. | |
Calm Mind | Psychic | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp Atk and Sp Def stats. | |
Tailwind | Flying | - | - | 15 | The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. | |
U-turn | Bug | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
Power Swap (N) | Psychic | - | - | 10 | The user employs its psychic power to switch changes to its Attack and Sp Atk stats with the target. | |
Guard Swap (N) | Psychic | - | - | 10 | The user employs its psychic power to switch changes to its Defense and Sp Def stats with the target. | |
Air Slash | Flying | 75 | 95 | 15 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | |
Brave Bird | Flying | 120 | 100 | 15 | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | |
Giga Impact | Normal | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Psycho Cut | Psychic | 70 | 100 | 20 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |
Trick Room | Psychic | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
Psyshock | Psychic | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |
Round (P) | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |
Stored Power | Psychic | 20 | 100 | 10 | The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | |
Ally Switch (N) | Psychic | - | - | 15 | The user teleports using a strange power and switches places with one of its allies. | |
Hurricane | Flying | 110 | 70 | 10 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | |
Expanding Force | Psychic | 80 | 100 | 10 | The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain. | |
Dual Wingbeat | Flying | 40 | 90 | 10 | The user slams the target with its wings. The target is hit twice in a row. | |
Tera Blast (N) | Normal | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. | |
Snowscape | Ice | - | - | 10 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | |
Psychic Noise (P) | Psychic | 75 | 100 | 10 | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |