Falinks PokeRogue Dex: Comprehensive Falinks Pokedex Guide
Discover Falinks battle strategies in PokeRogue and explore everything you need to know about Falinks. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Falinks in PokeRogueDex.
Falinks Sprites
Falinks Pokémon Abilities
Parental BondParent and child each attacks.
Battle ArmorHard armor protects the Pokémon from critical hits.
DefiantBoosts the Pokémon's Attack stat sharply when its stats are lowered.
Falinks Pokémon Base Stats
Max. HP | 65 | |
Attack | 100 | |
Defense | 100 | |
Sp. Atk | 70 | |
Sp. Def | 60 | |
Speed | 75 | |
Sum | 470 |
Falinks Pokémon Pokedex Data
weight | 62Kg |
Starter Cost | 4 |
Types | Fighting |
Falinks Evolution Chart
Falinks Type Matchups
Falinks Type Resistances: Defensive Matchups
Normal1
Fire1
Water1
Electric1
Grass1
Ice1
Fighting1
Poison1
Ground1
Flying2
Psychic2
Bug0.5
Rock0.5
Ghost1
Dragon1
Dark0.5
Steel1
Fairy2
Falinks Type Effectiveness: Offensive Matchups
Normal2
Fire1
Water1
Electric1
Grass1
Ice2
Fighting1
Poison0.5
Ground1
Flying0.5
Psychic0.5
Bug0.5
Rock2
Ghost0
Dragon1
Dark2
Steel2
Fairy0.5
Falinks Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Combat Torque | Fighting | 100 | 100 | 10 | The user revs their engine forcefully into the target. This may also leave the target with paralysis. | |
Psyshield Bash | Psychic | 70 | 90 | 10 | Cloaking itself in psychic energy, the user slams into the target. This also boosts the user's Defense stat. | |
Heal Order | Bug | - | - | 10 | The user calls out its underlings to heal it. The user regains up to half of its max HP. | |
Population Bomb | Normal | 20 | 90 | 10 | The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row. |
Falinks Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
1 | Tackle | Normal | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. | |
1 | Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
5 | Rock Smash | Fighting | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target's Defense stat. | |
10 | Focus Energy | Normal | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
15 | Headbutt | Normal | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |
20 | Bulk Up | Fighting | - | - | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |
25 | Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
30 | Reversal | Fighting | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. | |
35 | First Impression | Bug | 90 | 100 | 10 | Although this move has great power, it only works the first turn each time the user enters battle. | |
40 | No Retreat | Fighting | - | - | 5 | This move raises all the user's stats but prevents the user from switching out or fleeing. | |
45 | Iron Defense | Steel | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
50 | Close Combat | Fighting | 120 | 100 | 5 | The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp Def stats. | |
55 | Megahorn | Bug | 120 | 85 | 10 | Using its tough and impressive horn, the user rams into the target with no letup. | |
60 | Counter | Fighting | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
Falinks Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Swords Dance | Normal | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
Body Slam | Normal | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |
Take Down | Normal | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |
Hyper Beam | Normal | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
Counter | Fighting | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | |
Agility | Psychic | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |
Screech | Normal | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Focus Energy | Normal | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Rock Slide | Rock | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Snore | Normal | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
Reversal | Fighting | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
False Swipe | Normal | 40 | 100 | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Megahorn | Bug | 120 | 85 | 10 | Using its tough and impressive horn, the user rams into the target with no letup. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Rain Dance | Water | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |
Sunny Day | Fire | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |
Rock Smash | Fighting | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target's Defense stat. | |
Beat Up | Dark | - | 100 | 10 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |
Uproar (P) | Normal | 90 | 100 | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Helping Hand | Normal | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
Superpower | Fighting | 120 | 100 | 5 | The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | |
Revenge | Fighting | 60 | 100 | 10 | This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | |
Brick Break | Fighting | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |
Knock Off | Dark | 65 | 100 | 20 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |
Endeavor | Normal | - | 100 | 5 | This attack move cuts down the target's HP to equal the user's HP. | |
Rock Tomb | Rock | 60 | 95 | 15 | Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |
Iron Defense | Steel | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
Bulk Up | Fighting | - | - | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |
Close Combat | Fighting | 120 | 100 | 5 | The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp Def stats. | |
Payback | Dark | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |
Assurance | Dark | 60 | 100 | 10 | If the target has already taken some damage in the same turn, this attack's power is doubled. | |
Poison Jab | Poison | 80 | 100 | 20 | The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | |
Focus Blast | Fighting | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp Def stat. | |
Giga Impact | Normal | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Zen Headbutt | Psychic | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |
Iron Head | Steel | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. | |
Round (P) | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |
Retaliate (P) | Normal | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |
High Horsepower | Ground | 95 | 95 | 10 | The user fiercely attacks the target using its entire body. | |
Throat Chop (P) | Dark | 80 | 100 | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | |
Lunge | Bug | 80 | 100 | 15 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. | |
Smart Strike | Steel | 70 | - | 10 | The user stabs the target with a sharp horn. This attack never misses. | |
Body Press | Fighting | 80 | 100 | 10 | The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. | |
Coaching | Fighting | - | - | 10 | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | |
Tera Blast (N) | Normal | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. | |
Trailblaze | Grass | 50 | 100 | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | |
Upper Hand (P) | Fighting | 65 | 100 | 15 | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |