Amaura PokeRogue Dex: Comprehensive Amaura Pokedex Guide
Discover Amaura battle strategies in PokeRogue and explore everything you need to know about Amaura. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Amaura in PokeRogueDex.
Amaura Sprites
Amaura Pokémon Abilities
Ice ScalesThe Pokémon is protected by ice scales, which halve the damage taken from special moves.
Snow WarningThe Pokémon makes it snow when it enters a battle.
RefrigerateNormal-type moves become Ice-type moves. The power of those moves is boosted a little.
Amaura Pokémon Base Stats
Max. HP | 77 | |
Attack | 59 | |
Defense | 50 | |
Sp. Atk | 67 | |
Sp. Def | 63 | |
Speed | 46 | |
Sum | 362 |
Amaura Pokémon Pokedex Data
weight | 25.2Kg |
Starter Cost | 3 |
Types | RockIce |
Amaura Evolution Chart
Amaura Type Matchups
Amaura Type Resistances: Defensive Matchups
Normal0.5
Fire1
Water2
Electric1
Grass2
Ice0.5
Fighting4
Poison0.5
Ground2
Flying0.5
Psychic1
Bug1
Rock2
Ghost1
Dragon1
Dark1
Steel4
Fairy1
Amaura Type Effectiveness: Offensive Matchups
Normal1
Fire2
Water1
Electric1
Grass2
Ice2
Fighting1
Poison1
Ground2
Flying2
Psychic1
Bug2
Rock1
Ghost1
Dragon2
Dark1
Steel0.5
Fairy1
Amaura Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Recover | Normal | - | - | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. | |
Aurora Veil | Ice | - | - | 20 | This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing. | |
Power Gem | Rock | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
Geomancy | Fairy | - | - | 10 | The user absorbs energy and sharply raises its Sp Atk, Sp Def, and Speed stats on the next turn. |
Amaura Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
1 | Growl | Normal | - | 100 | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |
1 | Powder Snow | Ice | 40 | 100 | 25 | The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon. | |
4 | Encore | Normal | - | 100 | 5 | The user compels the target to keep using the move it encored for three turns. | |
8 | Ancient Power | Rock | 60 | 100 | 5 | The user attacks with a prehistoric power. This may also raise all the user's stats at once. | |
12 | Icy Wind | Ice | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |
16 | Round (P) | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |
20 | Mist | Ice | - | - | 30 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |
24 | Aurora Beam | Ice | 65 | 100 | 20 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | |
28 | Thunder Wave | Electric | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
32 | Nature Power | Normal | - | - | 20 | This attack makes use of nature's power. Its effects vary depending on the user's environment. | |
36 | Freeze-Dry | Ice | 70 | 100 | 20 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | |
40 | Ice Beam | Ice | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
44 | Light Screen | Psychic | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |
48 | Hail | Ice | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |
52 | Blizzard | Ice | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
56 | Hyper Beam | Normal | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Amaura Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Body Slam | Normal | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |
Take Down | Normal | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |
Roar | Normal | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |
Ice Beam | Ice | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
Blizzard | Ice | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
Hyper Beam | Normal | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
Thunderbolt | Electric | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |
Thunder Wave | Electric | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
Toxic | Poison | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Light Screen | Psychic | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |
Haze | Ice | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
Reflect | Psychic | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |
Dream Eater | Psychic | 100 | 100 | 15 | The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | |
Flash | Normal | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Rock Slide | Rock | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Snore | Normal | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Icy Wind | Ice | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |
Outrage | Dragon | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. | |
Sandstorm | Rock | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp Def stat of Rock types. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
Swagger | Normal | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
Attract | Normal | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Safeguard (N) | Normal | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. | |
Encore | Normal | - | 100 | 5 | The user compels the target to keep using the move it encored for three turns. | |
Iron Tail | Steel | 100 | 75 | 15 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Rain Dance | Water | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |
Psych Up | Normal | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. | |
Rock Smash | Fighting | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target's Defense stat. | |
Hail | Ice | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Nature Power | Normal | - | - | 20 | This attack makes use of nature's power. Its effects vary depending on the user's environment. | |
Hyper Voice | Normal | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. | |
Weather Ball | Normal | 50 | 100 | 10 | This attack move varies in power and type depending on the weather. | |
Rock Tomb | Rock | 60 | 95 | 15 | Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |
Iron Defense | Steel | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
Mud Shot | Ground | 55 | 95 | 15 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
Calm Mind | Psychic | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp Atk and Sp Def stats. | |
Rock Blast | Rock | 25 | 90 | 10 | The user hurls hard rocks at the target. Two to five rocks are launched in a row. | |
Water Pulse | Water | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | |
Rock Polish | Rock | - | - | 20 | The user polishes its body to reduce drag. This sharply raises the Speed stat. | |
Dark Pulse | Dark | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |
Aqua Tail | Water | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
Earth Power | Ground | 90 | 100 | 10 | The user makes the ground under the target erupt with power. This may also lower the target's Sp Def stat. | |
Avalanche | Ice | 60 | 100 | 10 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |
Zen Headbutt | Psychic | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |
Flash Cannon | Steel | 80 | 100 | 10 | The user gathers all its light energy and releases it all at once. This may also lower the target's Sp Def stat. | |
Iron Head | Steel | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. | |
Stone Edge | Rock | 100 | 80 | 5 | The user stabs the target from below with sharpened stones. Critical hits land more easily. | |
Stealth Rock | Rock | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |
Charge Beam | Electric | 50 | 90 | 10 | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp Atk stat. | |
Round (P) | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |
Echoed Voice | Normal | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |
Bulldoze | Ground | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
Frost Breath | Ice | 60 | 90 | 10 | The user blows its cold breath on the target. This attack always results in a critical hit. | |
Dragon Tail | Dragon | 60 | 90 | 10 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |
Confide | Normal | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp Atk stat. | |
Aurora Veil | Ice | - | - | 20 | This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing. | |
Meteor Beam | Rock | 120 | 90 | 10 | In this two-turn attack, the user gathers space power and boosts its Sp Atk stat, then attacks the target on the next turn. | |
Tera Blast (N) | Normal | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. |