Alola Ninetales PokeRogue Dex: Comprehensive Alola Ninetales Pokedex Guide
Discover Alola Ninetales battle strategies in PokeRogue and explore everything you need to know about Alola Ninetales. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Alola Ninetales in PokeRogueDex.
Alola Ninetales Sprites
Alola Ninetales Pokémon Abilities
Sheer Force (P)Removes additional effects to increase the power of moves when attacking.
Snow CloakBoosts the Pokémon's evasiveness in snow.
Snow WarningThe Pokémon makes it snow when it enters a battle.
Alola Ninetales Pokémon Base Stats
Max. HP | 73 | |
Attack | 67 | |
Defense | 75 | |
Sp. Atk | 81 | |
Sp. Def | 100 | |
Speed | 109 | |
Sum | 505 |
Alola Ninetales Pokémon Pokedex Data
weight | 19.9Kg |
Starter Cost | 4 |
Types | IceFairy |
Alola Ninetales Evolution Chart
Alola Ninetales Type Matchups
Alola Ninetales Type Resistances: Defensive Matchups
Normal1
Fire2
Water1
Electric1
Grass1
Ice0.5
Fighting1
Poison2
Ground1
Flying1
Psychic1
Bug0.5
Rock2
Ghost1
Dragon0
Dark0.5
Steel4
Fairy1
Alola Ninetales Type Effectiveness: Offensive Matchups
Normal1
Fire0.5
Water1
Electric1
Grass2
Ice1
Fighting2
Poison1
Ground2
Flying2
Psychic1
Bug1
Rock1
Ghost1
Dragon2
Dark2
Steel0.5
Fairy1
Alola Ninetales Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Moonblast | Fairy | 95 | 100 | 15 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp Atk stat. | |
Parting Shot | Dark | - | 100 | 20 | With a parting threat, the user lowers the target's Attack and Sp Atk stats. Then it switches with a party Pokémon. | |
Flamethrower | Fire | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
Freezy Frost | Ice | 100 | 90 | 10 | The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle. |
Alola Ninetales Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
0 | Dazzling Gleam | Fairy | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. | |
-1 | Disable | Normal | - | 100 | 20 | For four turns, this move prevents the target from using the move it last used. | |
-1 | Mist | Ice | - | - | 30 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |
-1 | Ice Beam | Ice | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
-1 | Aurora Beam | Ice | 65 | 100 | 20 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | |
-1 | Confuse Ray | Ghost | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. | |
-1 | Spite | Ghost | - | 100 | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
-1 | Powder Snow | Ice | 40 | 100 | 25 | The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon. | |
-1 | Extrasensory | Psychic | 80 | 100 | 20 | The user attacks with an odd, unseeable power. This may also make the target flinch. | |
-1 | Nasty Plot | Dark | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp Atk stat. | |
-1 | Ice Shard | Ice | 40 | 100 | 30 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |
-1 | Freeze-Dry | Ice | 70 | 100 | 20 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | |
-1 | Aurora Veil | Ice | - | - | 20 | This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing. | |
1 | Icy Wind | Ice | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |
1 | Imprison (N) | Psychic | - | - | 10 | If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
1 | Blizzard | Ice | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
1 | Tail Whip | Normal | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
Alola Ninetales Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Body Slam | Normal | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |
Take Down | Normal | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |
Double-Edge | Normal | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |
Roar | Normal | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |
Ice Beam | Ice | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
Blizzard | Ice | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
Hyper Beam | Normal | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
Solar Beam | Grass | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |
Dig | Ground | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. | |
Toxic | Poison | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
Agility | Psychic | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Confuse Ray | Ghost | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. | |
Reflect | Psychic | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |
Swift | Normal | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |
Dream Eater | Psychic | 100 | 100 | 15 | The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Snore | Normal | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
Spite | Ghost | - | 100 | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Icy Wind | Ice | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
Charm | Fairy | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |
Swagger | Normal | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
Attract | Normal | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Heal Bell | Normal | - | - | 5 | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Safeguard (N) | Normal | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. | |
Pain Split | Normal | - | - | 20 | The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |
Baton Pass | Normal | - | - | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
Encore | Normal | - | 100 | 5 | The user compels the target to keep using the move it encored for three turns. | |
Iron Tail | Steel | 100 | 75 | 15 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Rain Dance | Water | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |
Psych Up | Normal | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. | |
Hail | Ice | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Helping Hand | Normal | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
Imprison (N) | Psychic | - | - | 10 | If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
Weather Ball | Normal | 50 | 100 | 10 | This attack move varies in power and type depending on the weather. | |
Fake Tears | Dark | - | 100 | 20 | The user feigns crying to fluster the target, harshly lowering its Sp Def stat. | |
Icicle Spear | Ice | 25 | 100 | 30 | The user launches sharp icicles at the target two to five times in a row. | |
Covet | Normal | 60 | 100 | 25 | The user endearingly approaches the target, then has a 30% chance to steal the target's held item. | |
Calm Mind | Psychic | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp Atk and Sp Def stats. | |
Payback | Dark | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |
Power Swap (N) | Psychic | - | - | 10 | The user employs its psychic power to switch changes to its Attack and Sp Atk stats with the target. | |
Dark Pulse | Dark | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |
Aqua Tail | Water | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
Giga Impact | Normal | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Nasty Plot | Dark | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp Atk stat. | |
Avalanche | Ice | 60 | 100 | 10 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |
Zen Headbutt | Psychic | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |
Wonder Room (N) | Psychic | - | - | 10 | The user creates a bizarre area in which Pokémon's Defense and Sp Def stats are swapped for five turns. | |
Psyshock | Psychic | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |
Foul Play | Dark | 95 | 100 | 15 | The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. | |
Round (P) | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |
Stored Power | Psychic | 20 | 100 | 10 | The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | |
Hex | Ghost | 65 | 100 | 10 | This relentless attack does massive damage to a target affected by status conditions. | |
Frost Breath | Ice | 60 | 90 | 10 | The user blows its cold breath on the target. This attack always results in a critical hit. | |
Tail Slap | Normal | 25 | 85 | 10 | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | |
Disarming Voice | Fairy | 40 | - | 15 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | |
Draining Kiss | Fairy | 50 | 100 | 10 | The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. | |
Misty Terrain | Fairy | - | - | 10 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |
Play Rough | Fairy | 90 | 90 | 10 | The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | |
Confide | Normal | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp Atk stat. | |
Dazzling Gleam | Fairy | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. | |
Aurora Veil | Ice | - | - | 20 | This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing. | |
Triple Axel | Ice | 20 | 90 | 10 | A consecutive three-kick attack that becomes more powerful with each successful hit. | |
Tera Blast (N) | Normal | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. | |
Snowscape | Ice | - | - | 10 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | |
Chilling Water | Water | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |