Wormadam PokeRogue Dex: Comprehensive Wormadam Pokedex Guide
Discover Wormadam battle strategies in PokeRogue and explore everything you need to know about Wormadam. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Wormadam in PokeRogueDex.
Wormadam Sprites
Wormadam Pokémon Abilities
SturdyIt cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
AnticipationThe Pokémon can sense an opposing Pokémon's dangerous moves.
OvercoatProtects the Pokémon from things like sand, hail, and powder.
Wormadam Pokémon Base Stats
Max. HP | 60 | |
Attack | 59 | |
Defense | 85 | |
Sp. Atk | 79 | |
Sp. Def | 105 | |
Speed | 36 | |
Sum | 424 |
Wormadam Pokémon Pokedex Data
weight | 6.5Kg |
Starter Cost | 1 |
Types | BugGrass |
Wormadam Evolution Chart
Wormadam Type Matchups
Wormadam Type Resistances: Defensive Matchups
Normal1
Fire4
Water0.5
Electric0.5
Grass0.25
Ice2
Fighting0.5
Poison2
Ground0.25
Flying4
Psychic1
Bug2
Rock2
Ghost1
Dragon1
Dark1
Steel1
Fairy1
Wormadam Type Effectiveness: Offensive Matchups
Normal1
Fire0.5
Water2
Electric1
Grass2
Ice1
Fighting1
Poison0.5
Ground2
Flying0.5
Psychic2
Bug1
Rock2
Ghost1
Dragon1
Dark2
Steel0.5
Fairy1
Wormadam Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Body Press | Fighting | 80 | 100 | 10 | The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. | |
Defend Order | Bug | - | - | 10 | The user calls out its underlings to shield its body, raising its Defense and Sp Def stats. | |
Heal Order | Bug | - | - | 10 | The user calls out its underlings to heal it. The user regains up to half of its max HP. | |
Sappy Seed | Grass | 100 | 90 | 10 | The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target's HP every turn. |
Wormadam Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
0 | Quiver Dance | Bug | - | - | 20 | The user lightly performs a beautiful, mystic dance. This boosts the user's Sp Atk, Sp Def, and Speed stats. | |
1 | Tackle | Normal | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. | |
1 | Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
1 | Sucker Punch | Dark | 70 | 100 | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. | |
1 | Bug Bite | Bug | 60 | 100 | 20 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |
1 | Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
10 | Tackle | Normal | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. | |
20 | String Shot | Bug | - | 95 | 40 | Opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. | |
23 | Confusion | Psychic | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. | |
26 | Razor Leaf | Grass | 55 | 95 | 25 | Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. | |
29 | Growth | Normal | - | - | 20 | The user's body grows all at once, raising the Attack and Sp Atk stats. | |
32 | Psybeam | Psychic | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. | |
35 | Infestation | Bug | 20 | 100 | 20 | The target is infested and attacked for four to five turns. The target can't flee during this time. | |
38 | Flail | Normal | - | 100 | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | |
41 | Attract | Normal | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
44 | Psychic | Psychic | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp Def stat. | |
47 | Leaf Storm | Grass | 130 | 90 | 5 | The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp Atk stat. | |
50 | Bug Buzz | Bug | 90 | 100 | 10 | The user generates a damaging sound wave by vibration. This may also lower the target's Sp Def stat. |
Wormadam Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Psybeam | Psychic | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. | |
Hyper Beam | Normal | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
Solar Beam | Grass | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |
Dig | Ground | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. | |
Toxic | Poison | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
Psychic | Psychic | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp Def stat. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Dream Eater | Psychic | 100 | 100 | 15 | The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | |
Flash | Normal | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Thief | Dark | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. | |
Snore | Normal | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Giga Drain | Grass | 75 | 100 | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
Swagger | Normal | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
Attract | Normal | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Safeguard (N) | Normal | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. | |
Synthesis | Grass | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Rain Dance | Water | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |
Sunny Day | Fire | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |
Psych Up | Normal | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. | |
Shadow Ball | Ghost | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target's Sp Def stat. | |
Uproar (P) | Normal | 90 | 100 | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Endeavor | Normal | - | 100 | 5 | This attack move cuts down the target's HP to equal the user's HP. | |
Skill Swap | Psychic | - | - | 10 | The user employs its psychic power to exchange Abilities with the target. | |
Signal Beam | Bug | 75 | 100 | 15 | The user attacks with a sinister beam of light. This may also confuse the target. | |
Bullet Seed | Grass | 25 | 100 | 30 | The user forcefully shoots seeds at the target two to five times in a row. | |
Worry Seed | Grass | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | |
Seed Bomb | Grass | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. | |
Bug Buzz | Bug | 90 | 100 | 10 | The user generates a damaging sound wave by vibration. This may also lower the target's Sp Def stat. | |
Energy Ball | Grass | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp Def stat. | |
Giga Impact | Normal | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Leaf Storm | Grass | 130 | 90 | 5 | The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp Atk stat. | |
Grass Knot | Grass | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
Bug Bite | Bug | 60 | 100 | 20 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |
Venoshock | Poison | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | |
Round (P) | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |
Ally Switch (N) | Psychic | - | - | 15 | The user teleports using a strange power and switches places with one of its allies. | |
Struggle Bug | Bug | 50 | 100 | 20 | While resisting, the user attacks opposing Pokémon. This lowers the Sp Atk stats of those hit. | |
Electroweb | Electric | 55 | 95 | 15 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. | |
Confide | Normal | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp Atk stat. | |
Infestation | Bug | 20 | 100 | 20 | The target is infested and attacked for four to five turns. The target can't flee during this time. | |
Tera Blast (N) | Normal | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. |