Ogerpon Hearthflame Mask PokeRogue Dex: Comprehensive Ogerpon Hearthflame Mask Pokedex Guide
Discover Ogerpon Hearthflame Mask battle strategies in PokeRogue and explore everything you need to know about Ogerpon Hearthflame Mask. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Ogerpon Hearthflame Mask in PokeRogueDex.
Ogerpon Hearthflame Mask Sprites
Ogerpon Hearthflame Mask Pokémon Abilities
OpportunistIf an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.
Mold BreakerMoves can be used on the target regardless of its Abilities.
Ogerpon Hearthflame Mask Pokémon Base Stats
Max. HP | 80 | |
Attack | 120 | |
Defense | 84 | |
Sp. Atk | 60 | |
Sp. Def | 96 | |
Speed | 110 | |
Sum | 550 |
Ogerpon Hearthflame Mask Pokémon Pokedex Data
weight | 39.8Kg |
Starter Cost | 7 |
Types | GrassFire |
Ogerpon Hearthflame Mask Evolution Chart
Ogerpon Hearthflame Mask Type Matchups
Ogerpon Hearthflame Mask Type Resistances: Defensive Matchups
Normal1
Fire1
Water1
Electric0.5
Grass0.25
Ice1
Fighting1
Poison2
Ground1
Flying2
Psychic1
Bug1
Rock2
Ghost1
Dragon1
Dark1
Steel0.5
Fairy0.5
Ogerpon Hearthflame Mask Type Effectiveness: Offensive Matchups
Normal1
Fire0.5
Water2
Electric1
Grass2
Ice2
Fighting1
Poison1
Ground2
Flying1
Psychic1
Bug2
Rock2
Ghost1
Dragon0.5
Dark1
Steel2
Fairy1
Ogerpon Hearthflame Mask Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Flower Trick | Grass | 70 | - | 10 | The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit. | |
Bonemerang | Ground | 50 | 90 | 10 | The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. | |
Triple Axel | Ice | 20 | 90 | 10 | A consecutive three-kick attack that becomes more powerful with each successful hit. | |
Gigaton Hammer | Steel | 160 | 100 | 5 | The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row. |
Ogerpon Hearthflame Mask Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
-1 | Double Kick | Fighting | 30 | 100 | 30 | The target is quickly kicked twice in succession using both feet. | |
-1 | Counter | Fighting | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | |
-1 | Retaliate (P) | Normal | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |
-1 | Horn Leech | Grass | 75 | 100 | 10 | The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. | |
1 | Vine Whip | Grass | 45 | 100 | 25 | The target is struck with slender, whiplike vines to inflict damage. | |
1 | Leech Seed | Grass | - | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn. | |
1 | Quick Attack | Normal | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |
1 | Follow Me | Normal | - | - | 20 | The user draws attention to itself, making all targets take aim only at the user. | |
6 | Focus Energy | Normal | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
12 | Growth | Normal | - | - | 20 | The user's body grows all at once, raising the Attack and Sp Atk stats. | |
18 | Slam | Normal | 80 | 75 | 20 | The target is slammed with a long tail, vines, or the like to inflict damage. | |
24 | Low Sweep | Fighting | 65 | 100 | 20 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |
30 | Ivy Cudgel | Grass | 100 | 100 | 10 | The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit. | |
36 | Throat Chop (P) | Dark | 80 | 100 | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | |
42 | Synthesis | Grass | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. | |
48 | Spiky Shield | Grass | - | - | 10 | In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact. | |
54 | Power Whip | Grass | 120 | 85 | 10 | The user violently whirls its vines, tentacles, or the like to harshly lash the target. | |
60 | Superpower | Fighting | 120 | 100 | 5 | The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | |
66 | Wood Hammer | Grass | 120 | 100 | 15 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
Ogerpon Hearthflame Mask Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Swords Dance | Normal | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
Take Down | Normal | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |
Low Kick | Fighting | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |
Counter | Fighting | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | |
Solar Beam | Grass | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Focus Energy | Normal | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Reversal | Fighting | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Scary Face | Normal | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
Spikes | Ground | - | - | 20 | The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | |
Sandstorm | Rock | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp Def stat of Rock types. | |
Giga Drain | Grass | 75 | 100 | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
Charm | Fairy | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |
False Swipe | Normal | 40 | 100 | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |
Attract | Normal | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Encore | Normal | - | 100 | 5 | The user compels the target to keep using the move it encored for three turns. | |
Synthesis | Grass | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Rain Dance | Water | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |
Sunny Day | Fire | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Taunt (N) | Dark | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
Helping Hand | Normal | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
Superpower | Fighting | 120 | 100 | 5 | The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | |
Brick Break | Fighting | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |
Knock Off | Dark | 65 | 100 | 20 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |
Rock Tomb | Rock | 60 | 95 | 15 | Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |
Bullet Seed | Grass | 25 | 100 | 30 | The user forcefully shoots seeds at the target two to five times in a row. | |
Magical Leaf | Grass | 60 | - | 20 | The user scatters curious leaves that chase the target. This attack never misses. | |
U-turn | Bug | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
Fling (N) | Dark | - | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Seed Bomb | Grass | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. | |
Energy Ball | Grass | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp Def stat. | |
Giga Impact | Normal | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Zen Headbutt | Psychic | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |
Leaf Storm | Grass | 130 | 90 | 5 | The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp Atk stat. | |
Power Whip | Grass | 120 | 85 | 10 | The user violently whirls its vines, tentacles, or the like to harshly lash the target. | |
Grass Knot | Grass | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
Low Sweep | Fighting | 65 | 100 | 20 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |
Retaliate (P) | Normal | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |
Grassy Terrain | Grass | - | - | 10 | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | |
Play Rough | Fairy | 90 | 90 | 10 | The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | |
Solar Blade | Grass | 125 | 100 | 10 | In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. | |
Throat Chop (P) | Dark | 80 | 100 | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | |
Stomping Tantrum | Ground | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | |
Grassy Glide | Grass | 55 | 100 | 20 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | |
Lash Out (P) | Dark | 75 | 100 | 5 | The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled. | |
Tera Blast (N) | Normal | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. | |
Trailblaze | Grass | 50 | 100 | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |