Iron Hands PokeRogue Dex: Comprehensive Iron Hands Pokedex Guide
Discover Iron Hands battle strategies in PokeRogue and explore everything you need to know about Iron Hands. From detailed stats, abilities, and evolutions to form variants, defensive and offensive strategies, and more. Your ultimate guide to mastering Iron Hands in PokeRogueDex.
Iron Hands Sprites
Iron Hands Pokémon Abilities
Iron FistPowers up punching moves.
Quark Drive (P)Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
Iron Hands Pokémon Base Stats
Max. HP | 154 | |
Attack | 140 | |
Defense | 108 | |
Sp. Atk | 50 | |
Sp. Def | 68 | |
Speed | 50 | |
Sum | 570 |
Iron Hands Pokémon Pokedex Data
weight | 380.7Kg |
Starter Cost | 6 |
Types | FightingElectric |
Iron Hands Evolution Chart
Iron Hands Type Matchups
Iron Hands Type Resistances: Defensive Matchups
Normal1
Fire1
Water1
Electric0.5
Grass1
Ice1
Fighting1
Poison1
Ground2
Flying1
Psychic2
Bug0.5
Rock0.5
Ghost1
Dragon1
Dark0.5
Steel0.5
Fairy2
Iron Hands Type Effectiveness: Offensive Matchups
Normal2
Fire1
Water2
Electric1
Grass1
Ice2
Fighting1
Poison1
Ground1
Flying2
Psychic1
Bug1
Rock2
Ghost1
Dragon1
Dark2
Steel2
Fairy1
Iron Hands Egg Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Drain Punch | Fighting | 75 | 100 | 10 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |
Bulk Up | Fighting | - | - | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |
Plasma Fists (P) | Electric | 100 | 100 | 15 | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | |
Ice Hammer | Ice | 100 | 90 | 10 | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. |
Iron Hands Level Up Moves
Level | Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|---|
-1 | Electric Terrain | Electric | - | - | 10 | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | |
1 | Sand Attack | Ground | - | 100 | 15 | Sand is hurled in the target's face, reducing the target's accuracy. | |
1 | Tackle | Normal | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. | |
1 | Focus Energy | Normal | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
1 | Arm Thrust | Fighting | 15 | 100 | 20 | The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. | |
7 | Fake Out | Normal | 40 | 100 | 10 | This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. | |
14 | Whirlwind | Normal | - | - | 20 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |
21 | Thunder Punch | Electric | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. | |
28 | Slam | Normal | 80 | 75 | 20 | The target is slammed with a long tail, vines, or the like to inflict damage. | |
35 | Force Palm | Fighting | 60 | 100 | 10 | The target is attacked with a shock wave. This may also leave the target with paralysis. | |
42 | Seismic Toss | Fighting | - | 100 | 20 | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |
49 | Charge | Electric | - | - | 20 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp Def stat. | |
56 | Wild Charge | Electric | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |
63 | Close Combat | Fighting | 120 | 100 | 5 | The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp Def stats. | |
70 | Detect | Fighting | - | - | 5 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
77 | Heavy Slam | Steel | - | 100 | 10 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |
84 | Belly Drum | Normal | - | - | 10 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |
91 | Focus Punch | Fighting | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
Iron Hands Technical & Hidden Machine Moves
Name | Type | Split | Power | Acc | PP | Description |
---|---|---|---|---|---|---|
Fire Punch | Fire | 75 | 100 | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. | |
Ice Punch | Ice | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. | |
Thunder Punch | Electric | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. | |
Swords Dance | Normal | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
Body Slam | Normal | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |
Take Down | Normal | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |
Double-Edge | Normal | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |
Hyper Beam | Normal | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
Low Kick | Fighting | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |
Thunderbolt | Electric | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |
Thunder | Electric | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Earthquake | Ground | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. | |
Double Team | Normal | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Focus Energy | Normal | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
Metronome | Normal | - | - | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
Rest | Psychic | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Rock Slide | Rock | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
Substitute (N) | Normal | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |
Reversal | Fighting | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. | |
Protect | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Scary Face | Normal | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
Endure | Normal | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
Sleep Talk | Normal | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. | |
Return | Normal | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Frustration | Normal | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Hidden Power | Normal | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. | |
Facade | Normal | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
Focus Punch | Fighting | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |
Charge | Electric | - | - | 20 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp Def stat. | |
Brick Break | Fighting | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |
Rock Tomb | Rock | 60 | 95 | 15 | Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |
Iron Defense | Steel | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
Close Combat | Fighting | 120 | 100 | 5 | The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp Def stats. | |
Fling (N) | Dark | - | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Drain Punch | Fighting | 75 | 100 | 10 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |
Focus Blast | Fighting | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp Def stat. | |
Giga Impact | Normal | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Iron Head | Steel | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. | |
Heavy Slam | Steel | - | 100 | 10 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |
Low Sweep | Fighting | 65 | 100 | 20 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |
Volt Switch | Electric | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
Bulldoze | Ground | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
Wild Charge | Electric | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |
Play Rough | Fairy | 90 | 90 | 10 | The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | |
Electric Terrain | Electric | - | - | 10 | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | |
Stomping Tantrum | Ground | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | |
Body Press | Fighting | 80 | 100 | 10 | The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. | |
Tera Blast (N) | Normal | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. | |
Hard Press | Steel | - | 100 | 10 | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. | |
Supercell Slam | Electric | 100 | 95 | 15 | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |